Subject: Re: how do I build a debugger (-g) instbin in the build.sh world?
To: NetBSD-current Discussion List <current-users@netbsd.org>
From: Greg A. Woods <woods@weird.com>
List: current-users
Date: 06/09/2003 15:58:47
[ On Monday, June 9, 2003 at 12:37:02 (-0700), Greywolf wrote: ]
> Subject: Re: how do I build a debugger (-g) instbin in the build.sh world?
>
> Thus spake David Laight ("DL> ") sometime Today...
> 
> DL> Source level debugging is for wimps :-)
> 
> Long live adb!

To really use ADB well I think you have to have an RPN-capable brain.
I'm a TI guy myself and never could manage an HP very well.
 
> [seriously, gdb is cumbersome.]

GDB can be a pain to use sometimes, especially to someone with fingers
trained for far longer by SDB, but seriously I haven't seen or used a
realy good source-level debugger since I last used that one M$ bought
from somewhere and shipped in eval for a while with M$-C (around about
3.00 IIRC).  I found several M$-C compiler bugs with that debugger!  ;-)

If there's one thing that can help make debugging a little bit more fun
it's lots of fancy animations, real-time updated displays, and lots of
cool buttons and menus to play with.  :-)

There are probably much better vendor-specific "full-screen" debuggers
these days, but as of late I don't use much vendor specific software.
I've tried some of the GDB front-ends but have always been severely
disappointed (if indeed I could even get them to work in the first place).

-- 
								Greg A. Woods

+1 416 218-0098;            <g.a.woods@ieee.org>;           <woods@robohack.ca>
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