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[pkgsrc/trunk]: pkgsrc/games/openmw openmw: Update to 0.46.0
details: https://anonhg.NetBSD.org/pkgsrc/rev/1498f3c6d6ed
branches: trunk
changeset: 445297:1498f3c6d6ed
user: nia <nia%pkgsrc.org@localhost>
date: Tue Jan 19 12:45:56 2021 +0000
description:
openmw: Update to 0.46.0
This fixes the build with new graphics/osg.
0.46.0
------
Bug #1515: Opening console masks dialogue, inventory menu
Bug #1933: Actors can have few stocks of the same item
Bug #2395: Duplicated plugins in the launcher when multiple data directories provide the same plugin
Bug #2679: Unable to map mouse wheel under control settings
Bug #2969: Scripted items can stack
Bug #2976: Data lines in global openmw.cfg take priority over user openmw.cfg
Bug #2987: Editor: some chance and AI data fields can overflow
Bug #3006: 'else if' operator breaks script compilation
Bug #3109: SetPos/Position handles actors differently
Bug #3282: Unintended behaviour when assigning F3 and Windows keys
Bug #3550: Companion from mod attacks the air after combat has ended
Bug #3609: Items from evidence chest are not considered to be stolen if player is allowed to use the chest
Bug #3623: Display scaling breaks mouse recognition
Bug #3725: Using script function in a non-conditional expression breaks script compilation
Bug #3733: Normal maps are inverted on mirrored UVs
Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
Bug #3812: Wrong multiline tooltips width when word-wrapping is enabled
Bug #3894: Hostile spell effects not detected/present on first frame of OnPCHitMe
Bug #3977: Non-ASCII characters in object ID's are not supported
Bug #4009: Launcher does not show data files on the first run after installing
Bug #4077: Enchanted items are not recharged if they are not in the player's inventory
Bug #4141: PCSkipEquip isn't set to 1 when reading books/scrolls
Bug #4202: Open .omwaddon files without needing toopen openmw-cs first
Bug #4240: Ash storm origin coordinates and hand shielding animation behavior are incorrect
Bug #4262: Rain settings are hardcoded
Bug #4270: Closing doors while they are obstructed desyncs closing sfx
Bug #4276: Resizing character window differs from vanilla
Bug #4284: ForceSneak behaviour is inconsistent if the target has AiWander package
Bug #4329: Removed birthsign abilities are restored after reloading the save
Bug #4341: Error message about missing GDB is too vague
Bug #4383: Bow model obscures crosshair when arrow is drawn
Bug #4384: Resist Normal Weapons only checks ammunition for ranged weapons
Bug #4411: Reloading a saved game while falling prevents damage in some cases
Bug #4449: Value returned by GetWindSpeed is incorrect
Bug #4456: AiActivate should not be cancelled after target activation
Bug #4493: If the setup doesn't find what it is expecting, it fails silently and displays the requester again instead of letting the user know what wasn't found.
Bug #4523: "player->ModCurrentFatigue -0.001" in global script does not cause the running player to fall
Bug #4540: Rain delay when exiting water
Bug #4594: Actors without AI packages don't use Hello dialogue
Bug #4598: Script parser does not support non-ASCII characters
Bug #4600: Crash when no sound output is available or --no-sound is used.
Bug #4601: Filtering referenceables by gender is broken
Bug #4639: Black screen after completing first mages guild mission + training
Bug #4650: Focus is lost after pressing ESC in confirmation dialog inside savegame dialog
Bug #4680: Heap corruption on faulty esp
Bug #4701: PrisonMarker record is not hardcoded like other markers
Bug #4703: Editor: it's possible to preview levelled list records
Bug #4705: Editor: unable to open exterior cell views from Instances table
Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
Bug #4723: ResetActors command works incorrectly
Bug #4736: LandTexture records overrides do not work
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
Bug #4746: Non-solid player can't run or sneak
Bug #4747: Bones are not read from X.NIF file for NPC animation
Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
Bug #4756: Animation issues with VAOs
Bug #4757: Content selector: files can be cleared when there aren't any files to clear
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag
Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
Bug #4783: Blizzard behavior is incorrect
Bug #4787: Sneaking makes 1st person walking/bobbing animation super-slow
Bug #4797: Player sneaking and running stances are not accounted for when in air
Bug #4800: Standing collisions are not updated immediately when an object is teleported without a cell change
Bug #4802: You can rest before taking falling damage from landing from a jump
Bug #4803: Stray special characters before begin statement break script compilation
Bug #4804: Particle system with the "Has Sizes = false" causes an exception
Bug #4805: NPC movement speed calculations do not take race Weight into account
Bug #4810: Raki creature broken in OpenMW
Bug #4813: Creatures with known file but no "Sound Gen Creature" assigned use default sounds
Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
Bug #4820: Spell absorption is broken
Bug #4823: Jail progress bar works incorrectly
Bug #4826: Uninitialized memory in unit test
Bug #4827: NiUVController is handled incorrectly
Bug #4828: Potion looping effects VFX are not shown for NPCs
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
Bug #4841: Russian localization ignores implicit keywords
Bug #4844: Data race in savegame loading / GlobalMap render
Bug #4847: Idle animation reset oddities
Bug #4851: No shadows since switch to OSG
Bug #4860: Actors outside of processing range visible for one frame after spawning
Bug #4867: Arbitrary text after local variable declarations breaks script compilation
Bug #4876: AI ratings handling inconsistencies
Bug #4877: Startup script executes only on a new game start
Bug #4879: SayDone returns 0 on the frame Say is called
Bug #4888: Global variable stray explicit reference calls break script compilation
Bug #4896: Title screen music doesn't loop
Bug #4902: Using scrollbars in settings causes resolution to change
Bug #4904: Editor: Texture painting with duplicate of a base-version texture
Bug #4911: Editor: QOpenGLContext::swapBuffers() warning with Qt5
Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used.
Bug #4918: Abilities don't play looping VFX when they're initially applied
Bug #4920: Combat AI uses incorrect invisibility check
Bug #4922: Werewolves can not attack if the transformation happens during attack
Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error
Bug #4932: Invalid records matching when loading save with edited plugin
Bug #4933: Field of View not equal with Morrowind
Bug #4938: Strings from subrecords with actually empty headers can't be empty
Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off
Bug #4945: Poor random magic magnitude distribution
Bug #4947: Player character doesn't use lip animation
Bug #4948: Footstep sounds while levitating on ground level
Bug #4952: Torches held by NPCs flicker too quickly
Bug #4961: Flying creature combat engagement takes z-axis into account
Bug #4963: Enchant skill progress is incorrect
Bug #4964: Multiple effect spell projectile sounds play louder than vanilla
Bug #4965: Global light attenuation settings setup is lacking
Bug #4969: "Miss" sound plays for any actor
Bug #4971: OpenMW-CS: Make rotations display as degrees instead of radians
Bug #4972: Player is able to use quickkeys while disableplayerfighting is active
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
Bug #4984: "Friendly hits" feature should be used only for player's followers
Bug #4989: Object dimension-dependent VFX scaling behavior is inconsistent
Bug #4990: Dead bodies prevent you from hitting
Bug #4991: Jumping occasionally takes too much fatigue
Bug #4999: Drop instruction behaves differently from vanilla
Bug #5001: Possible data race in the Animation::setAlpha()
Bug #5004: Werewolves shield their eyes during storm
Bug #5012: "Take all" on owned container generates a messagebox per item
Bug #5018: Spell tooltips don't support purely negative magnitudes
Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame()
Bug #5028: Offered price caps are not trading-specific
Bug #5038: Enchanting success chance calculations are blatantly wrong
Bug #5047: # in cell names sets color
Bug #5050: Invalid spell effects are not handled gracefully
Bug #5055: Mark, Recall, Intervention magic effect abilities have no effect when added and removed in the same frame
Bug #5056: Calling Cast function on player doesn't equip the spell but casts it
Bug #5059: Modded animation with combined attack keys always does max damage and can double damage
Bug #5060: Magic effect visuals stop when death animation begins instead of when it ends
Bug #5063: Shape named "Tri Shadow" in creature mesh is visible if it isn't hidden
Bug #5067: Ranged attacks on unaware opponents ("critical hits") differ from the vanilla engine
Bug #5069: Blocking creatures' attacks doesn't degrade shields
Bug #5073: NPCs open doors in front of them even if they don't have to
Bug #5074: Paralyzed actors greet the player
Bug #5075: Enchanting cast style can be changed if there's no object
Bug #5078: DisablePlayerLooking is broken
Bug #5081: OpenMW-CS: Apparatus type "Alembic" is erroneously named "Albemic"
Bug #5082: Scrolling with controller in GUI mode is broken
Bug #5087: Some valid script names can't be used as string arguments
Bug #5089: Swimming/Underwater creatures only swim around ground level
Bug #5092: NPCs with enchanted weapons play sound when out of charges
Bug #5093: Hand to hand sound plays on knocked out enemies
Bug #5097: String arguments can't be parsed as number literals in scripts
Bug #5099: Non-swimming enemies will enter water if player is water walking
Bug #5103: Sneaking state behavior is still inconsistent
Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
Bug #5106: Still can jump even when encumbered
Bug #5110: ModRegion with a redundant numerical argument breaks script execution
Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
Bug #5113: Unknown alchemy question mark not centered
Bug #5123: Script won't run on respawn
Bug #5124: Arrow remains attached to actor if pulling animation was cancelled
Bug #5126: Swimming creatures without RunForward animations are motionless during combat
Bug #5134: Doors rotation by "Lock" console command is inconsistent
Bug #5136: LegionUniform script: can not access local variables
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
Bug #5138: Actors stuck in half closed door
Bug #5149: Failing lock pick attempts isn't always a crime
Bug #5155: Lock/unlock behavior differs from vanilla
Bug #5158: Objects without a name don't fallback to their ID
Bug #5159: NiMaterialColorController can only control the diffuse color
Bug #5161: Creature companions can't be activated when they are knocked down
Bug #5164: Faction owned items handling is incorrect
Bug #5163: UserData is not copied during node cloning
Bug #5166: Scripts still should be executed after player's death
Bug #5167: Player can select and cast spells before magic menu is enabled
Bug #5168: Force1stPerson and Force3rdPerson commands are not really force view change
Bug #5169: Nested levelled items/creatures have significantly higher chance not to spawn
Bug #5175: Random script function returns an integer value
Bug #5177: Editor: Unexplored map tiles get corrupted after a file with terrain is saved
Bug #5182: OnPCEquip doesn't trigger on skipped beast race attempts to equip something not equippable by beasts
Bug #5186: Equipped item enchantments don't affect creatures
Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons
Bug #5196: Dwarven ghosts do not use idle animations
Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell
Bug #5209: Spellcasting ignores race height
Bug #5210: AiActivate allows actors to open dialogue and inventory windows
Bug #5211: Screen fades in if the first loaded save is in interior cell
Bug #5212: AiTravel does not work for actors outside of AI processing range
Bug #5213: SameFaction script function is broken
Bug #5218: Crash when disabling ToggleBorders
Bug #5220: GetLOS crashes when actor isn't loaded
Bug #5222: Empty cell name subrecords are not saved
Bug #5223: Bow replacement during attack animation removes attached arrow
Bug #5226: Reputation should be capped
Bug #5229: Crash if mesh controller node has no data node
Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
Bug #5241: On-self absorb spells cannot be detected
Bug #5242: ExplodeSpell behavior differs from Cast behavior
Bug #5246: Water ripples persist after cell change
Bug #5249: Wandering NPCs start walking too soon after they hello
Bug #5250: Creatures display shield ground mesh instead of shield body part
Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello
Bug #5261: Creatures can sometimes become stuck playing idles and never wander again
Bug #5264: "Damage Fatigue" Magic Effect Can Bring Fatigue below 0
Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted
Bug #5278: Console command Show doesn't fall back to global variable after local var not found
Bug #5308: World map copying makes save loading much slower
Bug #5313: Node properties of identical type are not applied in the correct order
Bug #5326: Formatting issues in the settings.cfg
Bug #5328: Skills aren't properly reset for dead actors
Bug #5345: Dopey Necromancy does not work due to a missing quote
Bug #5350: An attempt to launch magic bolt causes "AL error invalid value" error
Bug #5352: Light source items' duration is decremented while they aren't visible
Feature #1724: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls
Feature #3442: Default values for fallbacks from ini file
Feature #3517: Multiple projectiles enchantment
Feature #3610: Option to invert X axis
Feature #3871: Editor: Terrain Selection
Feature #3893: Implicit target for "set" function in console
Feature #3980: In-game option to disable controller
Feature #3999: Shift + Double Click should maximize/restore menu size
Feature #4001: Toggle sneak controller shortcut
Feature #4068: OpenMW-CS: Add a button to reset key bindings to defaults
Feature #4129: Beta Comment to File
Feature #4209: Editor: Faction rank sub-table
Feature #4255: Handle broken RepairedOnMe script function
Feature #4316: Implement RaiseRank/LowerRank functions properly
Feature #4360: Improve default controller bindings
Feature #4544: Actors movement deceleration
Feature #4673: Weapon sheathing
Feature #4675: Support for NiRollController
Feature #4708: Radial fog support
Feature #4730: Native animated containers support
Feature #4784: Launcher: Duplicate Content Lists
Feature #4812: Support NiSwitchNode
Feature #4831: Item search in the player's inventory
Feature #4836: Daytime node switch
Feature #4840: Editor: Transient terrain change support
Feature #4859: Make water reflections more configurable
Feature #4882: Support for NiPalette node
Feature #4887: Add openmw command option to set initial random seed
Feature #4890: Make Distant Terrain configurable
Feature #4944: Pause audio when OpenMW is minimized
Feature #4958: Support eight blood types
Feature #4962: Add casting animations for magic items
Feature #4968: Scalable UI widget skins
Feature #4994: Persistent pinnable windows hiding
Feature #5000: Compressed BSA format support
Feature #5005: Editor: Instance window via Scene window
Feature #5010: Native graphics herbalism support
Feature #5031: Make GetWeaponType function return different values for tools
Feature #5033: Magic armor mitigation for creatures
Feature #5034: Make enchanting window stay open after a failed attempt
Feature #5036: Allow scripted faction leaving
Feature #5046: Gamepad thumbstick cursor speed
Feature #5051: Provide a separate textures for scrollbars
Feature #5091: Human-readable light source duration
Feature #5094: Unix like console hotkeys
Feature #5098: Allow user controller bindings
Feature #5114: Refresh launcher mod list
Feature #5121: Handle NiTriStrips and NiTriStripsData
Feature #5122: Use magic glow for enchanted arrows
Feature #5131: Custom skeleton bones
Feature #5132: Unique animations for different weapon types
Feature #5146: Safe Dispose corpse
Feature #5147: Show spell magicka cost in spell buying window
Feature #5170: Editor: Land shape editing, land selection
Feature #5172: Editor: Delete instances/references with keypress in scene window
Feature #5193: Shields sheathing
Feature #5201: Editor: Show tool outline in scene view, when using editmodes
Feature #5219: Impelement TestCells console command
Feature #5224: Handle NiKeyframeController for NiTriShape
Feature #5274: Editor: Keyboard shortcut to drop objects to ground/obstacle in scene view
Feature #5304: Morrowind-style bump-mapping
Feature #5311: Support for gyroscopic input (e.g. Android)
Feature #5314: Ingredient filter in the alchemy window
Task #4686: Upgrade media decoder to a more current FFmpeg API
Task #4695: Optimize Distant Terrain memory consumption
Task #4789: Optimize cell transitions
Task #4721: Add NMake support to the Windows prebuild script
diffstat:
games/openmw/Makefile | 11 +--
games/openmw/PLIST | 29 ++++++---
games/openmw/distinfo | 17 ++---
games/openmw/options.mk | 3 +-
games/openmw/patches/patch-CMakeLists.txt | 28 +++++++--
games/openmw/patches/patch-apps_openmw_mwgui_bookpage.hpp | 17 -----
games/openmw/patches/patch-apps_openmw_mwgui_spellview.hpp | 17 -----
games/openmw/patches/patch-apps_openmw_mwgui_videowidget.hpp | 17 -----
games/openmw/patches/patch-components_detournavigator_offmeshconnectionsmanager.hpp | 14 ++++
games/openmw/patches/patch-components_esm_custommarkerstate.hpp | 18 ------
10 files changed, 67 insertions(+), 104 deletions(-)
diffs (294 lines):
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/Makefile
--- a/games/openmw/Makefile Tue Jan 19 11:42:18 2021 +0000
+++ b/games/openmw/Makefile Tue Jan 19 12:45:56 2021 +0000
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.22 2021/01/16 14:46:37 nia Exp $
+# $NetBSD: Makefile,v 1.23 2021/01/19 12:45:56 nia Exp $
-DISTNAME= openmw-0.45.0
-PKGREVISION= 21
+DISTNAME= openmw-0.46.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_GITHUB:=OpenMW/}
GITHUB_TAG= openmw-${PKGVERSION_NOREV}
@@ -12,7 +11,7 @@
LICENSE= gnu-gpl-v3
USE_CMAKE= yes
-USE_LANGUAGES= c c++11
+USE_LANGUAGES= c c++
USE_TOOLS+= pkg-config
# C++11
@@ -26,9 +25,6 @@
PKG_SYSCONFSUBDIR= openmw
CONF_FILES+= ${EGDIR}/gamecontrollerdb.txt ${PKG_SYSCONFDIR}/gamecontrollerdb.txt
-CONF_FILES+= ${EGDIR}/gamecontrollerdb_204.txt ${PKG_SYSCONFDIR}/gamecontrollerdb_204.txt
-CONF_FILES+= ${EGDIR}/gamecontrollerdb_205.txt ${PKG_SYSCONFDIR}/gamecontrollerdb_205.txt
-CONF_FILES+= ${EGDIR}/openmw-cs.cfg ${PKG_SYSCONFDIR}/openmw-cs.cfg
CONF_FILES+= ${EGDIR}/openmw.cfg ${PKG_SYSCONFDIR}/openmw.cfg
CONF_FILES+= ${EGDIR}/settings-default.cfg ${PKG_SYSCONFDIR}/settings-default.cfg
CONF_FILES+= ${EGDIR}/version ${PKG_SYSCONFDIR}/version
@@ -44,4 +40,5 @@
.include "../../graphics/osg/buildlink3.mk"
.include "../../audio/openal-soft/buildlink3.mk"
.include "../../multimedia/ffmpeg4/buildlink3.mk"
+.include "../../sysutils/desktop-file-utils/desktopdb.mk"
.include "../../mk/bsd.pkg.mk"
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/PLIST
--- a/games/openmw/PLIST Tue Jan 19 11:42:18 2021 +0000
+++ b/games/openmw/PLIST Tue Jan 19 12:45:56 2021 +0000
@@ -1,18 +1,17 @@
-@comment $NetBSD: PLIST,v 1.1 2019/08/09 16:26:09 nia Exp $
+@comment $NetBSD: PLIST,v 1.2 2021/01/19 12:45:56 nia Exp $
bin/bsatool
bin/esmtool
+bin/niftest
bin/openmw
-bin/openmw-cs
+${PLIST.gui}bin/openmw-cs
bin/openmw-essimporter
bin/openmw-iniimporter
-bin/openmw-launcher
-bin/openmw-wizard
-share/applications/openmw-cs.desktop
-share/applications/openmw.desktop
+${PLIST.gui}bin/openmw-launcher
+${PLIST.gui}bin/openmw-wizard
+${PLIST.gui}share/applications/org.openmw.cs.desktop
+share/applications/org.openmw.launcher.desktop
share/examples/openmw/gamecontrollerdb.txt
-share/examples/openmw/gamecontrollerdb_204.txt
-share/examples/openmw/gamecontrollerdb_205.txt
-share/examples/openmw/openmw-cs.cfg
+${PLIST.gui}share/examples/openmw/openmw-cs.cfg
share/examples/openmw/openmw.cfg
share/examples/openmw/settings-default.cfg
share/examples/openmw/version
@@ -109,14 +108,24 @@
share/games/openmw/resources/shaders/parallax.glsl
share/games/openmw/resources/shaders/s360_fragment.glsl
share/games/openmw/resources/shaders/s360_vertex.glsl
+share/games/openmw/resources/shaders/shadowcasting_fragment.glsl
+share/games/openmw/resources/shaders/shadowcasting_vertex.glsl
+share/games/openmw/resources/shaders/shadows_fragment.glsl
+share/games/openmw/resources/shaders/shadows_vertex.glsl
share/games/openmw/resources/shaders/terrain_fragment.glsl
share/games/openmw/resources/shaders/terrain_vertex.glsl
share/games/openmw/resources/shaders/water_fragment.glsl
share/games/openmw/resources/shaders/water_nm.png
share/games/openmw/resources/shaders/water_vertex.glsl
share/games/openmw/resources/version
+share/games/openmw/resources/vfs/textures/omw_menu_scroll_center_h.dds
+share/games/openmw/resources/vfs/textures/omw_menu_scroll_center_v.dds
+share/games/openmw/resources/vfs/textures/omw_menu_scroll_down.dds
+share/games/openmw/resources/vfs/textures/omw_menu_scroll_left.dds
+share/games/openmw/resources/vfs/textures/omw_menu_scroll_right.dds
+share/games/openmw/resources/vfs/textures/omw_menu_scroll_up.dds
share/licenses/openmw/DejaVu Font License.txt
share/metainfo/openmw.appdata.xml
-share/pixmaps/openmw-cs.png
+${PLIST.gui}share/pixmaps/openmw-cs.png
share/pixmaps/openmw.png
@pkgdir share/games/openmw/data
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/distinfo
--- a/games/openmw/distinfo Tue Jan 19 11:42:18 2021 +0000
+++ b/games/openmw/distinfo Tue Jan 19 12:45:56 2021 +0000
@@ -1,15 +1,12 @@
-$NetBSD: distinfo,v 1.1 2019/08/09 16:26:09 nia Exp $
+$NetBSD: distinfo,v 1.2 2021/01/19 12:45:56 nia Exp $
-SHA1 (openmw-0.45.0.tar.gz) = 57ffaa0e066ddd4ad22b56b58879061693fa0c0d
-RMD160 (openmw-0.45.0.tar.gz) = 26810d9a3373691969d3f1c4b78b8aa52c866ec7
-SHA512 (openmw-0.45.0.tar.gz) = b968426659457cf486f6756f7ab82cc4cb34a92923c433dd86f711e5d7097f75441ed17daa50d21f15f1847f5aed1f4c3a094a06cfd3f2e9b90aa182742c596f
-Size (openmw-0.45.0.tar.gz) = 4711103 bytes
-SHA1 (patch-CMakeLists.txt) = 03224ef628e2a7a0668a331728ff0896bb0e6ed4
-SHA1 (patch-apps_openmw_mwgui_bookpage.hpp) = 5a47f960d9082e8d62e97010422815c059fd4df3
-SHA1 (patch-apps_openmw_mwgui_spellview.hpp) = c263753e14b7cb3e61c6cd3fddd04e5b8594b6ef
-SHA1 (patch-apps_openmw_mwgui_videowidget.hpp) = 5882cebcf7a658676b672f2716ab0ba6b9f4572f
+SHA1 (openmw-0.46.0.tar.gz) = f57a87e06c641963d38663df398f882bcacd14de
+RMD160 (openmw-0.46.0.tar.gz) = d52b3725a3a589d84cea2494d80f98ea4e29bc50
+SHA512 (openmw-0.46.0.tar.gz) = da384aead300552817c0d0ce03515a5ccc95dcab4e02d4c1dd0d6c5f1b01ee01209bbaea74e2d12021e3465e49b051823bb018de39675c5a22c6892893624486
+Size (openmw-0.46.0.tar.gz) = 5155004 bytes
+SHA1 (patch-CMakeLists.txt) = 47418042b842c5de85b4cebc4629e9d2b96ab883
SHA1 (patch-components_crashcatcher_crashcatcher.cpp) = ecb17b1f5a199ddc8b3bd299e0222ebf88c1fdec
-SHA1 (patch-components_esm_custommarkerstate.hpp) = 1b7caefd441ff9ac30a328d53e630030997ccbb2
+SHA1 (patch-components_detournavigator_offmeshconnectionsmanager.hpp) = b98d76821b3f533027e46481b2cee43c1ded91d0
SHA1 (patch-components_files_fixedpath.hpp) = c4047ee90e1771228ce5179d8a082345a0310e03
SHA1 (patch-components_files_linuxpath.cpp) = 706543e2a684dda0e21b39b35c829baf314deedf
SHA1 (patch-components_files_linuxpath.hpp) = 0627dc0a15e62b2e3c7314d19d1bb2b099af576e
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/options.mk
--- a/games/openmw/options.mk Tue Jan 19 11:42:18 2021 +0000
+++ b/games/openmw/options.mk Tue Jan 19 12:45:56 2021 +0000
@@ -1,4 +1,4 @@
-# $NetBSD: options.mk,v 1.1 2019/08/09 16:26:09 nia Exp $
+# $NetBSD: options.mk,v 1.2 2021/01/19 12:45:56 nia Exp $
PKG_OPTIONS_VAR= PKG_OPTIONS.openmw
PKG_SUPPORTED_OPTIONS= qt5
@@ -11,6 +11,7 @@
.if !empty(PKG_OPTIONS:Mqt5)
PLIST.gui= yes
CMAKE_ARGS+= -DDESIRED_QT_VERSION=5
+CONF_FILES+= ${EGDIR}/openmw-cs.cfg ${PKG_SYSCONFDIR}/openmw-cs.cfg
.include "../../x11/qt5-qtbase/buildlink3.mk"
.else
CMAKE_ARGS+= -DBUILD_LAUNCHER=OFF
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/patches/patch-CMakeLists.txt
--- a/games/openmw/patches/patch-CMakeLists.txt Tue Jan 19 11:42:18 2021 +0000
+++ b/games/openmw/patches/patch-CMakeLists.txt Tue Jan 19 12:45:56 2021 +0000
@@ -1,10 +1,19 @@
-$NetBSD: patch-CMakeLists.txt,v 1.1 2019/08/09 16:26:09 nia Exp $
+$NetBSD: patch-CMakeLists.txt,v 1.2 2021/01/19 12:45:56 nia Exp $
Install configuration files to examples directory.
---- CMakeLists.txt.orig 2019-08-09 16:06:59.842914670 +0000
+--- CMakeLists.txt.orig 2020-06-08 09:11:24.000000000 +0000
+++ CMakeLists.txt
-@@ -420,15 +420,15 @@ IF(NOT WIN32 AND NOT APPLE)
+@@ -43,7 +43,7 @@ if (APPLE)
+ set(APP_BUNDLE_DIR "${OpenMW_BINARY_DIR}/${APP_BUNDLE_NAME}")
+ endif (APPLE)
+
+-set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
++set (CMAKE_MODULE_PATH "/home/nia/cvs/pkgsrc/games/openmw/work/.buildlink/cmake-Modules" ${CMAKE_SOURCE_DIR}/cmake/)
+
+ if (ANDROID)
+ set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
+@@ -483,13 +483,13 @@ IF(NOT WIN32 AND NOT APPLE)
ENDIF(BUILD_OPENCS)
# Install global configuration files
@@ -12,14 +21,10 @@
- INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" COMPONENT "openmw")
- INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
- INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
-- INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
-- INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" DESTINATION "${SYSCONFDIR}" COMPONENT "openmw")
+ INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
+ INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${DATAROOTDIR}/examples/openmw" RENAME "openmw.cfg" COMPONENT "openmw")
+ INSTALL(FILES "${OpenMW_BINARY_DIR}/resources/version" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
+ INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
-+ INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_204.txt" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
-+ INSTALL(FILES "${OpenMW_BINARY_DIR}/gamecontrollerdb_205.txt" DESTINATION "${DATAROOTDIR}/examples/openmw" COMPONENT "openmw")
IF(BUILD_OPENCS)
- INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.cfg" DESTINATION "${SYSCONFDIR}" COMPONENT "opencs")
@@ -27,3 +32,12 @@
ENDIF(BUILD_OPENCS)
# Install resources
+@@ -819,7 +819,7 @@ if (OPENMW_OSX_DEPLOYMENT AND APPLE AND
+
+ install(CODE "
+ set(BU_CHMOD_BUNDLE_ITEMS ON)
+- set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH})
++ set (CMAKE_MODULE_PATH "/home/nia/cvs/pkgsrc/games/openmw/work/.buildlink/cmake-Modules" ${CMAKE_MODULE_PATH})
+ include(BundleUtilities)
+ cmake_minimum_required(VERSION 3.1)
+ " COMPONENT Runtime)
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/patches/patch-apps_openmw_mwgui_bookpage.hpp
--- a/games/openmw/patches/patch-apps_openmw_mwgui_bookpage.hpp Tue Jan 19 11:42:18 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-$NetBSD: patch-apps_openmw_mwgui_bookpage.hpp,v 1.1 2019/08/09 16:26:09 nia Exp $
-
-Always include <memory> for smart pointers in MWGui
-
-Upstream commit:
-https://github.com/OpenMW/openmw/commit/216e1ab16f88b9db6f8559bce2095e84c0ebbcbd.patch
-
---- apps/openmw/mwgui/bookpage.hpp.orig 2019-03-10 10:50:29.000000000 +0000
-+++ apps/openmw/mwgui/bookpage.hpp
-@@ -6,6 +6,7 @@
- #include "MyGUI_FontManager.h"
-
- #include <functional>
-+#include <memory>
- #include <stdint.h>
-
- #include <components/settings/settings.hpp>
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/patches/patch-apps_openmw_mwgui_spellview.hpp
--- a/games/openmw/patches/patch-apps_openmw_mwgui_spellview.hpp Tue Jan 19 11:42:18 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-$NetBSD: patch-apps_openmw_mwgui_spellview.hpp,v 1.1 2019/08/09 16:26:09 nia Exp $
-
-Always include <memory> for smart pointers in MWGui
-
-Upstream commit:
-https://github.com/OpenMW/openmw/commit/216e1ab16f88b9db6f8559bce2095e84c0ebbcbd.patch
-
---- apps/openmw/mwgui/spellview.hpp.orig 2019-03-10 10:50:29.000000000 +0000
-+++ apps/openmw/mwgui/spellview.hpp
-@@ -1,6 +1,7 @@
- #ifndef OPENMW_GUI_SPELLVIEW_H
- #define OPENMW_GUI_SPELLVIEW_H
-
-+#include <memory>
- #include <tuple>
-
- #include <MyGUI_Widget.h>
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/patches/patch-apps_openmw_mwgui_videowidget.hpp
--- a/games/openmw/patches/patch-apps_openmw_mwgui_videowidget.hpp Tue Jan 19 11:42:18 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-$NetBSD: patch-apps_openmw_mwgui_videowidget.hpp,v 1.1 2019/08/09 16:26:09 nia Exp $
-
-Always include <memory> for smart pointers in MWGui
-
-Upstream commit:
-https://github.com/OpenMW/openmw/commit/216e1ab16f88b9db6f8559bce2095e84c0ebbcbd.patch
-
---- apps/openmw/mwgui/videowidget.hpp.orig 2019-03-10 10:50:29.000000000 +0000
-+++ apps/openmw/mwgui/videowidget.hpp
-@@ -2,6 +2,7 @@
- #define OPENMW_MWGUI_VIDEOWIDGET_H
-
- #include <MyGUI_Widget.h>
-+#include <memory>
-
- namespace Video
- {
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/patches/patch-components_detournavigator_offmeshconnectionsmanager.hpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/games/openmw/patches/patch-components_detournavigator_offmeshconnectionsmanager.hpp Tue Jan 19 12:45:56 2021 +0000
@@ -0,0 +1,14 @@
+$NetBSD: patch-components_detournavigator_offmeshconnectionsmanager.hpp,v 1.1 2021/01/19 12:45:56 nia Exp $
+
+error: 'for_each' is not a member of 'std'
+
+--- components/detournavigator/offmeshconnectionsmanager.hpp.orig 2020-06-08 09:11:24.000000000 +0000
++++ components/detournavigator/offmeshconnectionsmanager.hpp
+@@ -17,6 +17,7 @@
+ #include <mutex>
+ #include <unordered_map>
+ #include <unordered_set>
++#include <algorithm>
+ #include <vector>
+
+ namespace DetourNavigator
diff -r 97b3c0e389be -r 1498f3c6d6ed games/openmw/patches/patch-components_esm_custommarkerstate.hpp
--- a/games/openmw/patches/patch-components_esm_custommarkerstate.hpp Tue Jan 19 11:42:18 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,18 +0,0 @@
-$NetBSD: patch-components_esm_custommarkerstate.hpp,v 1.1 2019/08/09 16:26:09 nia Exp $
-
-fix builds against MyGUI master
-
-Upstream commit:
-https://github.com/OpenMW/openmw/commit/698c90b3ee01bb4e8be7f8ac72ce2029bb681dae.patch
-
---- components/esm/custommarkerstate.hpp.orig 2019-03-10 10:50:29.000000000 +0000
-+++ components/esm/custommarkerstate.hpp
-@@ -16,7 +16,7 @@ struct CustomMarker
-
- std::string mNote;
-
-- bool operator == (const CustomMarker& other)
-+ bool operator == (const CustomMarker& other) const
- {
- return mNote == other.mNote && mCell == other.mCell && mWorldX == other.mWorldX && mWorldY == other.mWorldY;
- }
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