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[pkgsrc/trunk]: pkgsrc/games/scummvm Changes 0.8.0:
details: https://anonhg.NetBSD.org/pkgsrc/rev/76bbf2e54f64
branches: trunk
changeset: 501878:76bbf2e54f64
user: adam <adam%pkgsrc.org@localhost>
date: Mon Oct 31 09:05:34 2005 +0000
description:
Changes 0.8.0:
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of
the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music
volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- Fixed the last few known music glitches in Sam & Max. (There are still
some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file
is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU
files. It was generating one sample too many, which could be heard as a
very slight popping noise at the end of some sounds. Files that have been
compressed with older versions of compress_sword2 will, of course, still
have the same error. You may want to regenerate them.
diffstat:
games/scummvm/Makefile | 4 ++--
games/scummvm/distinfo | 12 ++++++------
games/scummvm/patches/patch-aa | 6 +++---
games/scummvm/patches/patch-ab | 6 +++---
4 files changed, 14 insertions(+), 14 deletions(-)
diffs (62 lines):
diff -r 7d0bab580a0f -r 76bbf2e54f64 games/scummvm/Makefile
--- a/games/scummvm/Makefile Mon Oct 31 05:41:41 2005 +0000
+++ b/games/scummvm/Makefile Mon Oct 31 09:05:34 2005 +0000
@@ -1,6 +1,6 @@
-# $NetBSD: Makefile,v 1.36 2005/06/17 04:49:46 jlam Exp $
+# $NetBSD: Makefile,v 1.37 2005/10/31 09:05:34 adam Exp $
-DISTNAME= scummvm-0.7.1
+DISTNAME= scummvm-0.8.0
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
EXTRACT_SUFX= .tar.bz2
diff -r 7d0bab580a0f -r 76bbf2e54f64 games/scummvm/distinfo
--- a/games/scummvm/distinfo Mon Oct 31 05:41:41 2005 +0000
+++ b/games/scummvm/distinfo Mon Oct 31 09:05:34 2005 +0000
@@ -1,7 +1,7 @@
-$NetBSD: distinfo,v 1.18 2005/03/29 08:48:31 adam Exp $
+$NetBSD: distinfo,v 1.19 2005/10/31 09:05:34 adam Exp $
-SHA1 (scummvm-0.7.1.tar.bz2) = bfc9af452377fac6026d120a4d784e0311d6a650
-RMD160 (scummvm-0.7.1.tar.bz2) = f5b4662ee2ecb614eedbe692fbd8ea6a3d06de5b
-Size (scummvm-0.7.1.tar.bz2) = 2051004 bytes
-SHA1 (patch-aa) = 9a0b721fb48df378520531377216ea0e120b46a5
-SHA1 (patch-ab) = 4e36e3a0c7ab2d3e9acd187c0cf16fd60c202f0b
+SHA1 (scummvm-0.8.0.tar.bz2) = e0567ad0cbb701ce914c1eb6838110e3b95c874d
+RMD160 (scummvm-0.8.0.tar.bz2) = af3113a25adb30332176e6839dd30b21e09f292e
+Size (scummvm-0.8.0.tar.bz2) = 2654730 bytes
+SHA1 (patch-aa) = 97356325935a406a8f19a6f594936b66a3231123
+SHA1 (patch-ab) = 370bd3585db73f9e8fd78e5d037ed7d2bdb23705
diff -r 7d0bab580a0f -r 76bbf2e54f64 games/scummvm/patches/patch-aa
--- a/games/scummvm/patches/patch-aa Mon Oct 31 05:41:41 2005 +0000
+++ b/games/scummvm/patches/patch-aa Mon Oct 31 09:05:34 2005 +0000
@@ -1,11 +1,11 @@
-$NetBSD: patch-aa,v 1.14 2005/03/29 08:48:31 adam Exp $
+$NetBSD: patch-aa,v 1.15 2005/10/31 09:05:34 adam Exp $
---- Makefile.orig 2004-12-20 21:06:22.000000000 +0000
+--- Makefile.orig 2005-10-29 03:00:57.000000000 +0200
+++ Makefile
@@ -9,7 +9,7 @@ srcdir ?= .
DEFINES := -DHAVE_CONFIG_H
LDFLAGS :=
- INCLUDES := -I. -I$(srcdir) -I$(srcdir)/common
+ INCLUDES := -I. -I$(srcdir)
-LIBS :=
+LIBS := ${LIBOSSAUDIO}
OBJS :=
diff -r 7d0bab580a0f -r 76bbf2e54f64 games/scummvm/patches/patch-ab
--- a/games/scummvm/patches/patch-ab Mon Oct 31 05:41:41 2005 +0000
+++ b/games/scummvm/patches/patch-ab Mon Oct 31 09:05:34 2005 +0000
@@ -1,8 +1,8 @@
-$NetBSD: patch-ab,v 1.4 2005/01/04 13:41:53 adam Exp $
+$NetBSD: patch-ab,v 1.5 2005/10/31 09:05:34 adam Exp $
---- common.rules.orig 2004-05-07 14:43:02.000000000 +0000
+--- common.rules.orig 2005-10-29 03:01:11.000000000 +0200
+++ common.rules
-@@ -26,6 +26,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n
+@@ -27,6 +27,8 @@ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(n
# If not building as a plugin, add the object files to the main OBJS list
OBJS += $(MODULE_LIB-$(MODULE))
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