pkgsrc-Changes-HG archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index][Old Index]
[pkgsrc/trunk]: pkgsrc/graphics/py-OpenGL Move to proper Python Egg building....
details: https://anonhg.NetBSD.org/pkgsrc/rev/5899e3a71eea
branches: trunk
changeset: 554314:5899e3a71eea
user: joerg <joerg%pkgsrc.org@localhost>
date: Thu Feb 12 00:46:34 2009 +0000
description:
Move to proper Python Egg building. Bump revision.
diffstat:
graphics/py-OpenGL/Makefile | 11 +-
graphics/py-OpenGL/PLIST | 2060 ++++++++++++++++++++++++++++++++++++++++++-
2 files changed, 2063 insertions(+), 8 deletions(-)
diffs (truncated from 2095 to 300 lines):
diff -r 6fd68c1c90ae -r 5899e3a71eea graphics/py-OpenGL/Makefile
--- a/graphics/py-OpenGL/Makefile Thu Feb 12 00:28:34 2009 +0000
+++ b/graphics/py-OpenGL/Makefile Thu Feb 12 00:46:34 2009 +0000
@@ -1,8 +1,9 @@
-# $NetBSD: Makefile,v 1.3 2008/04/25 20:39:09 joerg Exp $
+# $NetBSD: Makefile,v 1.4 2009/02/12 00:46:34 joerg Exp $
#
DISTNAME= PyOpenGL-3.0.0a6
PKGNAME= ${PYPKGPREFIX}-${DISTNAME:S/^Py//}
+PKGREVISION= 1
CATEGORIES= graphics
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=pyopengl/}
@@ -10,13 +11,11 @@
HOMEPAGE= http://pyopengl.sourceforge.net/
COMMENT= Pyhton bindings for OpenGL
-PYTHON_VERSIONS_ACCEPTED= 25 24
-PYDISTUTILSPKG= YES
+PKG_DESTDIR_SUPPORT= user-destdir
+
PY_PATCHPLIST= YES
-DEPENDS+= ${PYPKGPREFIX}-setuptools>=0.6c1nb1:../../devel/py-setuptools
-
-.include "../../lang/python/extension.mk"
+.include "../../lang/python/egg.mk"
.include "../../graphics/Mesa/buildlink3.mk"
.include "../../math/py-Numeric/buildlink3.mk"
.include "../../x11/py-Tk/buildlink3.mk"
diff -r 6fd68c1c90ae -r 5899e3a71eea graphics/py-OpenGL/PLIST
--- a/graphics/py-OpenGL/PLIST Thu Feb 12 00:28:34 2009 +0000
+++ b/graphics/py-OpenGL/PLIST Thu Feb 12 00:46:34 2009 +0000
@@ -1,2 +1,2058 @@
-@comment $NetBSD: PLIST,v 1.1.1.1 2007/07/13 15:06:09 drochner Exp $
-${PYSITELIB}/PyOpenGL-3.0.0a6-py2.4.egg
+@comment $NetBSD: PLIST,v 1.2 2009/02/12 00:46:34 joerg Exp $
+${PYSITELIB}/OpenGL/AGL/__init__.py
+${PYSITELIB}/OpenGL/AGL/__init__.pyc
+${PYSITELIB}/OpenGL/AGL/__init__.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/__init__.py
+${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/__init__.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/client_storage.py
+${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/client_storage.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/element_array.py
+${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/element_array.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/fence.py
+${PYSITELIB}/OpenGL/GL/APPLE/fence.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/fence.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.py
+${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/specular_vector.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.py
+${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/transform_hint.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.py
+${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_object.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.py
+${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/vertex_array_range.pyo
+${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.py
+${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyc
+${PYSITELIB}/OpenGL/GL/APPLE/ycbcr_422.pyo
+${PYSITELIB}/OpenGL/GL/ARB/__init__.py
+${PYSITELIB}/OpenGL/GL/ARB/__init__.pyc
+${PYSITELIB}/OpenGL/GL/ARB/__init__.pyo
+${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.py
+${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyc
+${PYSITELIB}/OpenGL/GL/ARB/color_buffer_float.pyo
+${PYSITELIB}/OpenGL/GL/ARB/depth_texture.py
+${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyc
+${PYSITELIB}/OpenGL/GL/ARB/depth_texture.pyo
+${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.py
+${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyc
+${PYSITELIB}/OpenGL/GL/ARB/draw_buffers.pyo
+${PYSITELIB}/OpenGL/GL/ARB/fragment_program.py
+${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyc
+${PYSITELIB}/OpenGL/GL/ARB/fragment_program.pyo
+${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.py
+${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyc
+${PYSITELIB}/OpenGL/GL/ARB/fragment_program_shadow.pyo
+${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.py
+${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyc
+${PYSITELIB}/OpenGL/GL/ARB/fragment_shader.pyo
+${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.py
+${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyc
+${PYSITELIB}/OpenGL/GL/ARB/half_float_pixel.pyo
+${PYSITELIB}/OpenGL/GL/ARB/imaging.py
+${PYSITELIB}/OpenGL/GL/ARB/imaging.pyc
+${PYSITELIB}/OpenGL/GL/ARB/imaging.pyo
+${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.py
+${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyc
+${PYSITELIB}/OpenGL/GL/ARB/matrix_palette.pyo
+${PYSITELIB}/OpenGL/GL/ARB/multisample.py
+${PYSITELIB}/OpenGL/GL/ARB/multisample.pyc
+${PYSITELIB}/OpenGL/GL/ARB/multisample.pyo
+${PYSITELIB}/OpenGL/GL/ARB/multitexture.py
+${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyc
+${PYSITELIB}/OpenGL/GL/ARB/multitexture.pyo
+${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.py
+${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyc
+${PYSITELIB}/OpenGL/GL/ARB/occlusion_query.pyo
+${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.py
+${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyc
+${PYSITELIB}/OpenGL/GL/ARB/pixel_buffer_object.pyo
+${PYSITELIB}/OpenGL/GL/ARB/point_parameters.py
+${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyc
+${PYSITELIB}/OpenGL/GL/ARB/point_parameters.pyo
+${PYSITELIB}/OpenGL/GL/ARB/point_sprite.py
+${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyc
+${PYSITELIB}/OpenGL/GL/ARB/point_sprite.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shader_objects.py
+${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shader_objects.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.py
+${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shader_objects_new.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.py
+${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shading_language_100.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shadow.py
+${PYSITELIB}/OpenGL/GL/ARB/shadow.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shadow.pyo
+${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.py
+${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyc
+${PYSITELIB}/OpenGL/GL/ARB/shadow_ambient.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_border_clamp.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_compression.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_compression.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_cube_map.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_add.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_combine.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_crossbar.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_env_dot3.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_float.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_float.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_mirrored_repeat.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_non_power_of_two.pyo
+${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.py
+${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.pyc
+${PYSITELIB}/OpenGL/GL/ARB/texture_rectangle.pyo
+${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.py
+${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyc
+${PYSITELIB}/OpenGL/GL/ARB/transpose_matrix.pyo
+${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.py
+${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyc
+${PYSITELIB}/OpenGL/GL/ARB/vertex_blend.pyo
+${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.py
+${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.pyc
+${PYSITELIB}/OpenGL/GL/ARB/vertex_buffer_object.pyo
+${PYSITELIB}/OpenGL/GL/ARB/vertex_program.py
+${PYSITELIB}/OpenGL/GL/ARB/vertex_program.pyc
+${PYSITELIB}/OpenGL/GL/ARB/vertex_program.pyo
+${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.py
+${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyc
+${PYSITELIB}/OpenGL/GL/ARB/vertex_shader.pyo
+${PYSITELIB}/OpenGL/GL/ARB/window_pos.py
+${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyc
+${PYSITELIB}/OpenGL/GL/ARB/window_pos.pyo
+${PYSITELIB}/OpenGL/GL/ATI/__init__.py
+${PYSITELIB}/OpenGL/GL/ATI/__init__.pyc
+${PYSITELIB}/OpenGL/GL/ATI/__init__.pyo
+${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.py
+${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.pyc
+${PYSITELIB}/OpenGL/GL/ATI/draw_buffers.pyo
+${PYSITELIB}/OpenGL/GL/ATI/element_array.py
+${PYSITELIB}/OpenGL/GL/ATI/element_array.pyc
+${PYSITELIB}/OpenGL/GL/ATI/element_array.pyo
+${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.py
+${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.pyc
+${PYSITELIB}/OpenGL/GL/ATI/envmap_bumpmap.pyo
+${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.py
+${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.pyc
+${PYSITELIB}/OpenGL/GL/ATI/fragment_shader.pyo
+${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.py
+${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.pyc
+${PYSITELIB}/OpenGL/GL/ATI/map_object_buffer.pyo
+${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.py
+${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.pyc
+${PYSITELIB}/OpenGL/GL/ATI/pixel_format_float.pyo
+${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.py
+${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.pyc
+${PYSITELIB}/OpenGL/GL/ATI/pn_triangles.pyo
+${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.py
+${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.pyc
+${PYSITELIB}/OpenGL/GL/ATI/separate_stencil.pyo
+${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.py
+${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.pyc
+${PYSITELIB}/OpenGL/GL/ATI/text_fragment_shader.pyo
+${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.py
+${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.pyc
+${PYSITELIB}/OpenGL/GL/ATI/texture_env_combine3.pyo
+${PYSITELIB}/OpenGL/GL/ATI/texture_float.py
+${PYSITELIB}/OpenGL/GL/ATI/texture_float.pyc
+${PYSITELIB}/OpenGL/GL/ATI/texture_float.pyo
+${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.py
+${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.pyc
+${PYSITELIB}/OpenGL/GL/ATI/texture_mirror_once.pyo
+${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.py
+${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.pyc
+${PYSITELIB}/OpenGL/GL/ATI/vertex_array_object.pyo
+${PYSITELIB}/OpenGL/GL/ATI/vertex_attrib_array_object.py
+${PYSITELIB}/OpenGL/GL/ATI/vertex_attrib_array_object.pyc
+${PYSITELIB}/OpenGL/GL/ATI/vertex_attrib_array_object.pyo
+${PYSITELIB}/OpenGL/GL/ATI/vertex_streams.py
+${PYSITELIB}/OpenGL/GL/ATI/vertex_streams.pyc
+${PYSITELIB}/OpenGL/GL/ATI/vertex_streams.pyo
+${PYSITELIB}/OpenGL/GL/DFX/__init__.py
+${PYSITELIB}/OpenGL/GL/DFX/__init__.pyc
+${PYSITELIB}/OpenGL/GL/DFX/__init__.pyo
+${PYSITELIB}/OpenGL/GL/DFX/multisample.py
+${PYSITELIB}/OpenGL/GL/DFX/multisample.pyc
+${PYSITELIB}/OpenGL/GL/DFX/multisample.pyo
+${PYSITELIB}/OpenGL/GL/DFX/tbuffer.py
+${PYSITELIB}/OpenGL/GL/DFX/tbuffer.pyc
+${PYSITELIB}/OpenGL/GL/DFX/tbuffer.pyo
+${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.py
+${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.pyc
+${PYSITELIB}/OpenGL/GL/DFX/texture_compression_FXT1.pyo
+${PYSITELIB}/OpenGL/GL/EXT/422_pixels.py
+${PYSITELIB}/OpenGL/GL/EXT/422_pixels.pyc
+${PYSITELIB}/OpenGL/GL/EXT/422_pixels.pyo
+${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.py
+${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyc
+${PYSITELIB}/OpenGL/GL/EXT/GL_422_pixels.pyo
+${PYSITELIB}/OpenGL/GL/EXT/__init__.py
+${PYSITELIB}/OpenGL/GL/EXT/__init__.pyc
+${PYSITELIB}/OpenGL/GL/EXT/__init__.pyo
+${PYSITELIB}/OpenGL/GL/EXT/abgr.py
+${PYSITELIB}/OpenGL/GL/EXT/abgr.pyc
+${PYSITELIB}/OpenGL/GL/EXT/abgr.pyo
+${PYSITELIB}/OpenGL/GL/EXT/bgra.py
+${PYSITELIB}/OpenGL/GL/EXT/bgra.pyc
+${PYSITELIB}/OpenGL/GL/EXT/bgra.pyo
+${PYSITELIB}/OpenGL/GL/EXT/blend_color.py
+${PYSITELIB}/OpenGL/GL/EXT/blend_color.pyc
+${PYSITELIB}/OpenGL/GL/EXT/blend_color.pyo
+${PYSITELIB}/OpenGL/GL/EXT/blend_equation_separate.py
+${PYSITELIB}/OpenGL/GL/EXT/blend_equation_separate.pyc
+${PYSITELIB}/OpenGL/GL/EXT/blend_equation_separate.pyo
+${PYSITELIB}/OpenGL/GL/EXT/blend_func_separate.py
+${PYSITELIB}/OpenGL/GL/EXT/blend_func_separate.pyc
+${PYSITELIB}/OpenGL/GL/EXT/blend_func_separate.pyo
+${PYSITELIB}/OpenGL/GL/EXT/blend_logic_op.py
+${PYSITELIB}/OpenGL/GL/EXT/blend_logic_op.pyc
+${PYSITELIB}/OpenGL/GL/EXT/blend_logic_op.pyo
+${PYSITELIB}/OpenGL/GL/EXT/blend_minmax.py
+${PYSITELIB}/OpenGL/GL/EXT/blend_minmax.pyc
+${PYSITELIB}/OpenGL/GL/EXT/blend_minmax.pyo
+${PYSITELIB}/OpenGL/GL/EXT/blend_subtract.py
+${PYSITELIB}/OpenGL/GL/EXT/blend_subtract.pyc
+${PYSITELIB}/OpenGL/GL/EXT/blend_subtract.pyo
+${PYSITELIB}/OpenGL/GL/EXT/clip_volume_hint.py
+${PYSITELIB}/OpenGL/GL/EXT/clip_volume_hint.pyc
+${PYSITELIB}/OpenGL/GL/EXT/clip_volume_hint.pyo
+${PYSITELIB}/OpenGL/GL/EXT/cmyka.py
+${PYSITELIB}/OpenGL/GL/EXT/cmyka.pyc
+${PYSITELIB}/OpenGL/GL/EXT/cmyka.pyo
+${PYSITELIB}/OpenGL/GL/EXT/color_matrix.py
+${PYSITELIB}/OpenGL/GL/EXT/color_matrix.pyc
+${PYSITELIB}/OpenGL/GL/EXT/color_matrix.pyo
+${PYSITELIB}/OpenGL/GL/EXT/color_subtable.py
+${PYSITELIB}/OpenGL/GL/EXT/color_subtable.pyc
+${PYSITELIB}/OpenGL/GL/EXT/color_subtable.pyo
+${PYSITELIB}/OpenGL/GL/EXT/compiled_vertex_array.py
+${PYSITELIB}/OpenGL/GL/EXT/compiled_vertex_array.pyc
+${PYSITELIB}/OpenGL/GL/EXT/compiled_vertex_array.pyo
+${PYSITELIB}/OpenGL/GL/EXT/convolution.py
+${PYSITELIB}/OpenGL/GL/EXT/convolution.pyc
+${PYSITELIB}/OpenGL/GL/EXT/convolution.pyo
+${PYSITELIB}/OpenGL/GL/EXT/coordinate_frame.py
+${PYSITELIB}/OpenGL/GL/EXT/coordinate_frame.pyc
+${PYSITELIB}/OpenGL/GL/EXT/coordinate_frame.pyo
+${PYSITELIB}/OpenGL/GL/EXT/copy_texture.py
+${PYSITELIB}/OpenGL/GL/EXT/copy_texture.pyc
+${PYSITELIB}/OpenGL/GL/EXT/copy_texture.pyo
+${PYSITELIB}/OpenGL/GL/EXT/cull_vertex.py
Home |
Main Index |
Thread Index |
Old Index