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[pkgsrc/trunk]: pkgsrc accelerator3d: remove
details: https://anonhg.NetBSD.org/pkgsrc/rev/512425d95469
branches: trunk
changeset: 771379:512425d95469
user: wiz <wiz%pkgsrc.org@localhost>
date: Sat Dec 18 00:13:01 2021 +0000
description:
accelerator3d: remove
Needs python 2.7, but py-OpenGL does not support this any longer.
diffstat:
doc/CHANGES-2021 | 3 +-
games/Makefile | 3 +-
games/accelerator3d/DESCR | 1 -
games/accelerator3d/Makefile | 46 ------------------------
games/accelerator3d/PLIST | 24 ------------
games/accelerator3d/distinfo | 6 ---
games/accelerator3d/patches/patch-accelerator.py | 15 -------
7 files changed, 3 insertions(+), 95 deletions(-)
diffs (143 lines):
diff -r 180c28e1cd72 -r 512425d95469 doc/CHANGES-2021
--- a/doc/CHANGES-2021 Fri Dec 17 21:40:06 2021 +0000
+++ b/doc/CHANGES-2021 Sat Dec 18 00:13:01 2021 +0000
@@ -1,4 +1,4 @@
-$NetBSD: CHANGES-2021,v 1.6271 2021/12/17 21:40:06 schwarz Exp $
+$NetBSD: CHANGES-2021,v 1.6272 2021/12/18 00:13:01 wiz Exp $
Changes to the packages collection and infrastructure in 2021:
@@ -9403,3 +9403,4 @@
Updated sysutils/pciutils to 3.7.0nb2 [maya 2021-12-17]
Updated www/firefox to 95.0nb1 [maya 2021-12-17]
Updated net/sipsak to 0.9.8.1 [schwarz 2021-12-17]
+ Removed games/accelerator3d [wiz 2021-12-18]
diff -r 180c28e1cd72 -r 512425d95469 games/Makefile
--- a/games/Makefile Fri Dec 17 21:40:06 2021 +0000
+++ b/games/Makefile Sat Dec 18 00:13:01 2021 +0000
@@ -1,4 +1,4 @@
-# $NetBSD: Makefile,v 1.507 2021/10/04 21:52:17 gutteridge Exp $
+# $NetBSD: Makefile,v 1.508 2021/12/18 00:13:01 wiz Exp $
#
COMMENT= Games
@@ -16,7 +16,6 @@
SUBDIR+= REminiscence
SUBDIR+= abbayedesmorts
SUBDIR+= abuse
-SUBDIR+= accelerator3d
SUBDIR+= adom
SUBDIR+= afternoonstalker
SUBDIR+= agm
diff -r 180c28e1cd72 -r 512425d95469 games/accelerator3d/DESCR
--- a/games/accelerator3d/DESCR Fri Dec 17 21:40:06 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1 +0,0 @@
-Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vein of Tempest or n2o.
diff -r 180c28e1cd72 -r 512425d95469 games/accelerator3d/Makefile
--- a/games/accelerator3d/Makefile Fri Dec 17 21:40:06 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,46 +0,0 @@
-# $NetBSD: Makefile,v 1.12 2020/12/04 20:45:18 nia Exp $
-
-DISTNAME= accelerator-0.1.1
-PKGNAME= ${DISTNAME:S/accelerator/accelerator3d/}
-PKGREVISION= 2
-CATEGORIES= games
-MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=accelerator3d/}
-EXTRACT_SUFX= .zip
-
-MAINTAINER= pkgsrc-users%NetBSD.org@localhost
-HOMEPAGE= http://accelerator3d.sourceforge.net/
-COMMENT= Fast-paced, 3D, first-person shoot/dodge-'em-up
-LICENSE= artistic
-
-WRKSRC= ${WRKDIR}/${PKGBASE}
-USE_LANGUAGES= # none
-
-DEPENDS+= ${PYPKGPREFIX}-game-[0-9]*:../../devel/py-game
-DEPENDS+= ${PYPKGPREFIX}-ode-[0-9]*:../../devel/py-ode
-DEPENDS+= ${PYPKGPREFIX}-OpenGL-[0-9]*:../../graphics/py-OpenGL
-
-PYTHON_VERSIONS_ACCEPTED= 27 # py-ode
-
-REPLACE_PYTHON+= accelerator.py
-
-NO_BUILD= yes
-
-ACCELERATOR3D_DATADIR= ${PREFIX}/share/${PKGBASE}
-
-SUBST_CLASSES+= prefix
-SUBST_FILES.prefix= accelerator.py
-SUBST_MESSAGE.prefix= Fixing PREFIX path.
-SUBST_SED.prefix= -e "s|'snd'|'${PREFIX}/share/${PKGBASE}'|"
-SUBST_SED.prefix+= -e "s|'gfx'|'${PREFIX}/share/${PKGBASE}'|"
-SUBST_STAGE.prefix= pre-install
-
-INSTALLATION_DIRS+= bin share/${PKGBASE}
-
-do-install:
- ${RUN} ${INSTALL_SCRIPT} ${WRKSRC}/accelerator.py ${DESTDIR}${PREFIX}/bin/accelerator3d
- ${RUN} ${INSTALL_DATA} ${WRKSRC}/snd/* ${DESTDIR}${ACCELERATOR3D_DATADIR}
- ${RUN} ${INSTALL_DATA} ${WRKSRC}/gfx/* ${DESTDIR}${ACCELERATOR3D_DATADIR}
-
-.include "../../lang/python/application.mk"
-.include "../../lang/python/pyversion.mk"
-.include "../../mk/bsd.pkg.mk"
diff -r 180c28e1cd72 -r 512425d95469 games/accelerator3d/PLIST
--- a/games/accelerator3d/PLIST Fri Dec 17 21:40:06 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,24 +0,0 @@
-@comment $NetBSD: PLIST,v 1.1 2016/07/24 02:34:32 kamil Exp $
-bin/accelerator3d
-share/accelerator3d/bogon.wav
-share/accelerator3d/bullet.png
-share/accelerator3d/circuit.png
-share/accelerator3d/cluon.wav
-share/accelerator3d/crosshair.png
-share/accelerator3d/electricshock.wav
-share/accelerator3d/engine.wav
-share/accelerator3d/font.png
-share/accelerator3d/logo.png
-share/accelerator3d/menu_browse.wav
-share/accelerator3d/menu_select.wav
-share/accelerator3d/meters.png
-share/accelerator3d/neon.wav
-share/accelerator3d/phlogiston.png
-share/accelerator3d/phlogiston.wav
-share/accelerator3d/power.png
-share/accelerator3d/scrape.wav
-share/accelerator3d/shield.png
-share/accelerator3d/ship_explode.wav
-share/accelerator3d/shoot.wav
-share/accelerator3d/slam.wav
-share/accelerator3d/thud.wav
diff -r 180c28e1cd72 -r 512425d95469 games/accelerator3d/distinfo
--- a/games/accelerator3d/distinfo Fri Dec 17 21:40:06 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,6 +0,0 @@
-$NetBSD: distinfo,v 1.3 2021/10/26 10:43:44 nia Exp $
-
-BLAKE2s (accelerator-0.1.1.zip) = dd62d23f9130a5525c094ee8530db9350681db68a0c79fe7f2ace6b2f7e24c98
-SHA512 (accelerator-0.1.1.zip) = 2b4f42429429f72e77a970c97343c6b54ec3dbce4cdba538e947107c98b4e6993ba7b9d71ee8fda2df766ca4cd2ab998503beb277e55aef75830db0f86aecfa6
-Size (accelerator-0.1.1.zip) = 1192989 bytes
-SHA1 (patch-accelerator.py) = 7615063f3933755461d53e1faee23994e63a94db
diff -r 180c28e1cd72 -r 512425d95469 games/accelerator3d/patches/patch-accelerator.py
--- a/games/accelerator3d/patches/patch-accelerator.py Fri Dec 17 21:40:06 2021 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,15 +0,0 @@
-$NetBSD: patch-accelerator.py,v 1.1 2016/07/24 02:34:32 kamil Exp $
-
-Adapt for new API.
-
---- accelerator.py.orig 2016-07-20 19:56:58.692780436 +0000
-+++ accelerator.py
-@@ -274,7 +274,7 @@ def DisplayInit():
- glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE)
- glMaterialfv(GL_FRONT,GL_SHININESS,128)
- glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1))
-- glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
-+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR
- glEnable(GL_LINE_SMOOTH)
- glEnable(GL_NORMALIZE)
- #glPolygonMode(GL_FRONT,GL_LINE)
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