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[.joined/pkgsrc/trunk]: .joined/pkgsrc/graphics/glm glm: update to 0.9.9.8 (n...
details: https://anonhg.NetBSD.org/.joined/pkgsrc/rev/852165ee32d8
branches: trunk
changeset: 370955:852165ee32d8
user: tnn <tnn%pkgsrc.org@localhost>
date: Sun Jan 02 14:53:26 2022 +0000
description:
glm: update to 0.9.9.8 (needed for kicad 6)
With fixes from pkgsrc-wip by Mike M. Volokhov.
Release notes omitted since package was last updated in 2015 and
they are too verbose: https://github.com/g-truc/glm/releases
diffstat:
graphics/glm/Makefile | 19 +--
graphics/glm/PLIST | 256 +++++++++++++++++++++++++++++++++++++++++--------
graphics/glm/distinfo | 8 +-
3 files changed, 222 insertions(+), 61 deletions(-)
diffs (truncated from 434 to 300 lines):
diff -r f20fe2034b6a -r 852165ee32d8 graphics/glm/Makefile
--- a/graphics/glm/Makefile Sun Jan 02 14:32:16 2022 +0000
+++ b/graphics/glm/Makefile Sun Jan 02 14:53:26 2022 +0000
@@ -1,34 +1,31 @@
-# $NetBSD: Makefile,v 1.5 2020/01/26 17:31:21 rillig Exp $
+# $NetBSD: Makefile,v 1.6 2022/01/02 14:53:26 tnn Exp $
-DISTNAME= glm-0.9.7.0
-CATEGORIES= graphics
+DISTNAME= glm-0.9.9.8
+CATEGORIES= graphics math
MASTER_SITES= ${MASTER_SITE_GITHUB:=g-truc/}
-EXTRACT_SUFX= .zip
MAINTAINER= ryoon%NetBSD.org@localhost
HOMEPAGE= https://glm.g-truc.net/
-COMMENT= C++ mathematics library for graphics programming
+COMMENT= C++ mathematics library for software based on the OpenGL GLSL
LICENSE= mit
-# in "Happy Bunny" variation, adding:
-# Restrictions: By making use of the Software for military purposes,
-# you choose to make a Bunny unhappy.
NO_BUILD= yes
NO_CONFIGURE= yes
-USE_TOOLS+= pax
+USE_TOOLS+= pax pkg-config
GLM_DIR= include/glm
INSTALLATION_DIRS= ${GLM_DIR}
do-install:
${RUN}cd ${WRKSRC}/glm && \
- ${CHMOD} 644 *hpp detail/* gtc/* gtx/*
+ ${CHMOD} 644 *hpp detail/* ext/* gtc/* gtx/* simd/*
${RUN}cd ${WRKSRC}/glm && \
- pax -rw *hpp detail gtc gtx \
+ pax -rw *hpp detail ext gtc gtx simd \
${DESTDIR}${PREFIX}/${GLM_DIR}
# for test target
+USE_CMAKE= yes
USE_LANGUAGES= c c++
do-test:
${RUN}cd ${WRKSRC} && \
diff -r f20fe2034b6a -r 852165ee32d8 graphics/glm/PLIST
--- a/graphics/glm/PLIST Sun Jan 02 14:32:16 2022 +0000
+++ b/graphics/glm/PLIST Sun Jan 02 14:53:26 2022 +0000
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.3 2015/08/09 11:17:00 wiz Exp $
+@comment $NetBSD: PLIST,v 1.4 2022/01/02 14:53:26 tnn Exp $
include/glm/common.hpp
include/glm/detail/_features.hpp
include/glm/detail/_fixes.hpp
@@ -6,50 +6,30 @@
include/glm/detail/_swizzle.hpp
include/glm/detail/_swizzle_func.hpp
include/glm/detail/_vectorize.hpp
-include/glm/detail/dummy.cpp
-include/glm/detail/func_common.hpp
+include/glm/detail/compute_common.hpp
+include/glm/detail/compute_vector_relational.hpp
include/glm/detail/func_common.inl
-include/glm/detail/func_exponential.hpp
+include/glm/detail/func_common_simd.inl
include/glm/detail/func_exponential.inl
-include/glm/detail/func_geometric.hpp
+include/glm/detail/func_exponential_simd.inl
include/glm/detail/func_geometric.inl
-include/glm/detail/func_integer.hpp
+include/glm/detail/func_geometric_simd.inl
include/glm/detail/func_integer.inl
-include/glm/detail/func_matrix.hpp
+include/glm/detail/func_integer_simd.inl
include/glm/detail/func_matrix.inl
-include/glm/detail/func_noise.hpp
-include/glm/detail/func_noise.inl
-include/glm/detail/func_packing.hpp
+include/glm/detail/func_matrix_simd.inl
include/glm/detail/func_packing.inl
-include/glm/detail/func_trigonometric.hpp
+include/glm/detail/func_packing_simd.inl
include/glm/detail/func_trigonometric.inl
-include/glm/detail/func_vector_relational.hpp
+include/glm/detail/func_trigonometric_simd.inl
include/glm/detail/func_vector_relational.inl
+include/glm/detail/func_vector_relational_simd.inl
include/glm/detail/glm.cpp
-include/glm/detail/intrinsic_common.hpp
-include/glm/detail/intrinsic_common.inl
-include/glm/detail/intrinsic_exponential.hpp
-include/glm/detail/intrinsic_exponential.inl
-include/glm/detail/intrinsic_geometric.hpp
-include/glm/detail/intrinsic_geometric.inl
-include/glm/detail/intrinsic_integer.hpp
-include/glm/detail/intrinsic_integer.inl
-include/glm/detail/intrinsic_matrix.hpp
-include/glm/detail/intrinsic_matrix.inl
-include/glm/detail/intrinsic_trigonometric.hpp
-include/glm/detail/intrinsic_trigonometric.inl
-include/glm/detail/intrinsic_vector_relational.hpp
-include/glm/detail/intrinsic_vector_relational.inl
-include/glm/detail/precision.hpp
+include/glm/detail/qualifier.hpp
include/glm/detail/setup.hpp
include/glm/detail/type_float.hpp
-include/glm/detail/type_gentype.hpp
-include/glm/detail/type_gentype.inl
include/glm/detail/type_half.hpp
include/glm/detail/type_half.inl
-include/glm/detail/type_int.hpp
-include/glm/detail/type_mat.hpp
-include/glm/detail/type_mat.inl
include/glm/detail/type_mat2x2.hpp
include/glm/detail/type_mat2x2.inl
include/glm/detail/type_mat2x3.hpp
@@ -68,8 +48,10 @@
include/glm/detail/type_mat4x3.inl
include/glm/detail/type_mat4x4.hpp
include/glm/detail/type_mat4x4.inl
-include/glm/detail/type_vec.hpp
-include/glm/detail/type_vec.inl
+include/glm/detail/type_mat4x4_simd.inl
+include/glm/detail/type_quat.hpp
+include/glm/detail/type_quat.inl
+include/glm/detail/type_quat_simd.inl
include/glm/detail/type_vec1.hpp
include/glm/detail/type_vec1.inl
include/glm/detail/type_vec2.hpp
@@ -78,11 +60,172 @@
include/glm/detail/type_vec3.inl
include/glm/detail/type_vec4.hpp
include/glm/detail/type_vec4.inl
-include/glm/detail/type_vec4_avx.inl
-include/glm/detail/type_vec4_avx2.inl
-include/glm/detail/type_vec4_sse2.inl
+include/glm/detail/type_vec4_simd.inl
include/glm/exponential.hpp
include/glm/ext.hpp
+include/glm/ext/matrix_clip_space.hpp
+include/glm/ext/matrix_clip_space.inl
+include/glm/ext/matrix_common.hpp
+include/glm/ext/matrix_common.inl
+include/glm/ext/matrix_double2x2.hpp
+include/glm/ext/matrix_double2x2_precision.hpp
+include/glm/ext/matrix_double2x3.hpp
+include/glm/ext/matrix_double2x3_precision.hpp
+include/glm/ext/matrix_double2x4.hpp
+include/glm/ext/matrix_double2x4_precision.hpp
+include/glm/ext/matrix_double3x2.hpp
+include/glm/ext/matrix_double3x2_precision.hpp
+include/glm/ext/matrix_double3x3.hpp
+include/glm/ext/matrix_double3x3_precision.hpp
+include/glm/ext/matrix_double3x4.hpp
+include/glm/ext/matrix_double3x4_precision.hpp
+include/glm/ext/matrix_double4x2.hpp
+include/glm/ext/matrix_double4x2_precision.hpp
+include/glm/ext/matrix_double4x3.hpp
+include/glm/ext/matrix_double4x3_precision.hpp
+include/glm/ext/matrix_double4x4.hpp
+include/glm/ext/matrix_double4x4_precision.hpp
+include/glm/ext/matrix_float2x2.hpp
+include/glm/ext/matrix_float2x2_precision.hpp
+include/glm/ext/matrix_float2x3.hpp
+include/glm/ext/matrix_float2x3_precision.hpp
+include/glm/ext/matrix_float2x4.hpp
+include/glm/ext/matrix_float2x4_precision.hpp
+include/glm/ext/matrix_float3x2.hpp
+include/glm/ext/matrix_float3x2_precision.hpp
+include/glm/ext/matrix_float3x3.hpp
+include/glm/ext/matrix_float3x3_precision.hpp
+include/glm/ext/matrix_float3x4.hpp
+include/glm/ext/matrix_float3x4_precision.hpp
+include/glm/ext/matrix_float4x2.hpp
+include/glm/ext/matrix_float4x2_precision.hpp
+include/glm/ext/matrix_float4x3.hpp
+include/glm/ext/matrix_float4x3_precision.hpp
+include/glm/ext/matrix_float4x4.hpp
+include/glm/ext/matrix_float4x4_precision.hpp
+include/glm/ext/matrix_int2x2.hpp
+include/glm/ext/matrix_int2x2_sized.hpp
+include/glm/ext/matrix_int2x3.hpp
+include/glm/ext/matrix_int2x3_sized.hpp
+include/glm/ext/matrix_int2x4.hpp
+include/glm/ext/matrix_int2x4_sized.hpp
+include/glm/ext/matrix_int3x2.hpp
+include/glm/ext/matrix_int3x2_sized.hpp
+include/glm/ext/matrix_int3x3.hpp
+include/glm/ext/matrix_int3x3_sized.hpp
+include/glm/ext/matrix_int3x4.hpp
+include/glm/ext/matrix_int3x4_sized.hpp
+include/glm/ext/matrix_int4x2.hpp
+include/glm/ext/matrix_int4x2_sized.hpp
+include/glm/ext/matrix_int4x3.hpp
+include/glm/ext/matrix_int4x3_sized.hpp
+include/glm/ext/matrix_int4x4.hpp
+include/glm/ext/matrix_int4x4_sized.hpp
+include/glm/ext/matrix_projection.hpp
+include/glm/ext/matrix_projection.inl
+include/glm/ext/matrix_relational.hpp
+include/glm/ext/matrix_relational.inl
+include/glm/ext/matrix_transform.hpp
+include/glm/ext/matrix_transform.inl
+include/glm/ext/matrix_uint2x2.hpp
+include/glm/ext/matrix_uint2x2_sized.hpp
+include/glm/ext/matrix_uint2x3.hpp
+include/glm/ext/matrix_uint2x3_sized.hpp
+include/glm/ext/matrix_uint2x4.hpp
+include/glm/ext/matrix_uint2x4_sized.hpp
+include/glm/ext/matrix_uint3x2.hpp
+include/glm/ext/matrix_uint3x2_sized.hpp
+include/glm/ext/matrix_uint3x3.hpp
+include/glm/ext/matrix_uint3x3_sized.hpp
+include/glm/ext/matrix_uint3x4.hpp
+include/glm/ext/matrix_uint3x4_sized.hpp
+include/glm/ext/matrix_uint4x2.hpp
+include/glm/ext/matrix_uint4x2_sized.hpp
+include/glm/ext/matrix_uint4x3.hpp
+include/glm/ext/matrix_uint4x3_sized.hpp
+include/glm/ext/matrix_uint4x4.hpp
+include/glm/ext/matrix_uint4x4_sized.hpp
+include/glm/ext/quaternion_common.hpp
+include/glm/ext/quaternion_common.inl
+include/glm/ext/quaternion_common_simd.inl
+include/glm/ext/quaternion_double.hpp
+include/glm/ext/quaternion_double_precision.hpp
+include/glm/ext/quaternion_exponential.hpp
+include/glm/ext/quaternion_exponential.inl
+include/glm/ext/quaternion_float.hpp
+include/glm/ext/quaternion_float_precision.hpp
+include/glm/ext/quaternion_geometric.hpp
+include/glm/ext/quaternion_geometric.inl
+include/glm/ext/quaternion_relational.hpp
+include/glm/ext/quaternion_relational.inl
+include/glm/ext/quaternion_transform.hpp
+include/glm/ext/quaternion_transform.inl
+include/glm/ext/quaternion_trigonometric.hpp
+include/glm/ext/quaternion_trigonometric.inl
+include/glm/ext/scalar_common.hpp
+include/glm/ext/scalar_common.inl
+include/glm/ext/scalar_constants.hpp
+include/glm/ext/scalar_constants.inl
+include/glm/ext/scalar_int_sized.hpp
+include/glm/ext/scalar_integer.hpp
+include/glm/ext/scalar_integer.inl
+include/glm/ext/scalar_packing.hpp
+include/glm/ext/scalar_packing.inl
+include/glm/ext/scalar_relational.hpp
+include/glm/ext/scalar_relational.inl
+include/glm/ext/scalar_uint_sized.hpp
+include/glm/ext/scalar_ulp.hpp
+include/glm/ext/scalar_ulp.inl
+include/glm/ext/vector_bool1.hpp
+include/glm/ext/vector_bool1_precision.hpp
+include/glm/ext/vector_bool2.hpp
+include/glm/ext/vector_bool2_precision.hpp
+include/glm/ext/vector_bool3.hpp
+include/glm/ext/vector_bool3_precision.hpp
+include/glm/ext/vector_bool4.hpp
+include/glm/ext/vector_bool4_precision.hpp
+include/glm/ext/vector_common.hpp
+include/glm/ext/vector_common.inl
+include/glm/ext/vector_double1.hpp
+include/glm/ext/vector_double1_precision.hpp
+include/glm/ext/vector_double2.hpp
+include/glm/ext/vector_double2_precision.hpp
+include/glm/ext/vector_double3.hpp
+include/glm/ext/vector_double3_precision.hpp
+include/glm/ext/vector_double4.hpp
+include/glm/ext/vector_double4_precision.hpp
+include/glm/ext/vector_float1.hpp
+include/glm/ext/vector_float1_precision.hpp
+include/glm/ext/vector_float2.hpp
+include/glm/ext/vector_float2_precision.hpp
+include/glm/ext/vector_float3.hpp
+include/glm/ext/vector_float3_precision.hpp
+include/glm/ext/vector_float4.hpp
+include/glm/ext/vector_float4_precision.hpp
+include/glm/ext/vector_int1.hpp
+include/glm/ext/vector_int1_sized.hpp
+include/glm/ext/vector_int2.hpp
+include/glm/ext/vector_int2_sized.hpp
+include/glm/ext/vector_int3.hpp
+include/glm/ext/vector_int3_sized.hpp
+include/glm/ext/vector_int4.hpp
+include/glm/ext/vector_int4_sized.hpp
+include/glm/ext/vector_integer.hpp
+include/glm/ext/vector_integer.inl
+include/glm/ext/vector_packing.hpp
+include/glm/ext/vector_packing.inl
+include/glm/ext/vector_relational.hpp
+include/glm/ext/vector_relational.inl
+include/glm/ext/vector_uint1.hpp
+include/glm/ext/vector_uint1_sized.hpp
+include/glm/ext/vector_uint2.hpp
+include/glm/ext/vector_uint2_sized.hpp
+include/glm/ext/vector_uint3.hpp
+include/glm/ext/vector_uint3_sized.hpp
+include/glm/ext/vector_uint4.hpp
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