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CVS commit: pkgsrc/games/wesnoth
Module Name: pkgsrc
Committed By: adam
Date: Wed Jul 18 06:37:42 UTC 2012
Modified Files:
pkgsrc/games/wesnoth: Makefile PLIST distinfo
pkgsrc/games/wesnoth/patches: patch-af patch-ah
Added Files:
pkgsrc/games/wesnoth/patches: patch-CMakeLists.txt
Removed Files:
pkgsrc/games/wesnoth/patches: patch-Makefile_am patch-aa patch-ac
patch-ag
Log Message:
Changes 1.10.3:
* Campaigns:
* Heir to the Throne:
* Fixed bug 19531: scroll to reinforcement units in Blackwater Port
* Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now
always become visible when he is discovered.
* Under the Burning Suns:
* Made it so that all units are rehydrated quietly upon victory in scenario
two
* Under the Burning Suns:
* Fix bug 19630: unit lost when Nym returns
* Dust Devil no longer comments on cuttlefish
* Wolf Riders now utter fleeing message on easy in scenario 3
* Editor:
* Improved performance of the Editor Settings ToD lighting controls
* Language and i18n:
* Fixed untranslatable Cancel button label in the add-ons server network
status dialog (bug 19659)
* Updated translations: Chinese (Simplified), Finnish, French, Galician,
Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
menu gets translated. Fixes bug 19677.
* User interface:
* Stop showing a unit's potential moves before moving in a move & attack,
rather than after (more consistent with regular movement)
* Whiteboard:
* Fixed bug 19613: Multiple attacks after planning attacks in whiteboard
* Fixed bug 19619: In local games, units keep ghosted appearance during
opponent's turn
* Fixed bug 19618: Problems with ending turn with impossible moves
* Fixed bug 19615: Can see part of opponents' planned moves in local
multiplayer game
* WML engine:
* Fix $owner_side in capture events fired due to unit movement
* Miscellaneous and bug fixes:
* Fixed: A preprocessor bug looking beyond the end of a buffer.
* Fixed: Binding a temporary in the network code, possibly causing
crashing.
* Fixed bug 19469: Missing scenario hash results in Remote scenario always
added to game description
* Fixed bug 19322: controller=null hides a side in the status table
* Fixed bug 19681: cache is never valid tweaked the number to string
conversion of config_attribute
* Fixed bug 16544: Fail to read `empty' cache files.
* Added shroud_data to the inspection window (FR 19623).
* Fixed: Wrong current side number after side turns (bug 19735)
It also affected the lua field wesnoth.current.side
To generate a diff of this commit:
cvs rdiff -u -r1.75 -r1.76 pkgsrc/games/wesnoth/Makefile
cvs rdiff -u -r1.34 -r1.35 pkgsrc/games/wesnoth/PLIST
cvs rdiff -u -r1.44 -r1.45 pkgsrc/games/wesnoth/distinfo
cvs rdiff -u -r0 -r1.1 pkgsrc/games/wesnoth/patches/patch-CMakeLists.txt
cvs rdiff -u -r1.1 -r0 pkgsrc/games/wesnoth/patches/patch-Makefile_am
cvs rdiff -u -r1.14 -r0 pkgsrc/games/wesnoth/patches/patch-aa \
pkgsrc/games/wesnoth/patches/patch-ac
cvs rdiff -u -r1.4 -r1.5 pkgsrc/games/wesnoth/patches/patch-af
cvs rdiff -u -r1.8 -r0 pkgsrc/games/wesnoth/patches/patch-ag
cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/wesnoth/patches/patch-ah
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
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