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CVS commit: pkgsrc/licenses
Module Name: pkgsrc
Committed By: maya
Date: Sun Oct 8 07:39:07 UTC 2017
Added Files:
pkgsrc/licenses: adom-license
Log Message:
Add adom-license.
This is the section of the FAQ that refers to licensing
To generate a diff of this commit:
cvs rdiff -u -r0 -r1.1 pkgsrc/licenses/adom-license
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
Added files:
Index: pkgsrc/licenses/adom-license
diff -u /dev/null pkgsrc/licenses/adom-license:1.1
--- /dev/null Sun Oct 8 07:39:07 2017
+++ pkgsrc/licenses/adom-license Sun Oct 8 07:39:07 2017
@@ -0,0 +1,240 @@
+===--------------------------------------------------------------------===
+ Section I: The ADOM License
+===--------------------------------------------------------------------===
+
+
+I.A. Terms of use
+=================
+
+ You may use ADOM freely provided you acknowledge the following terms
+ and abide by them:
+
+ 1. ADOM must only be distributed in the packages created by
+ Thomas Biskup, the maintainer of the game. The packages
+ must remain complete and all components must not be altered
+ in any way.
+
+ 2. You may not charge more than $3 for the distribution of
+ ADOM (values as of November, 2001).
+
+ 3. You do not challenge ADOM's copyright in any way.
+
+ 4. If you distribute ADOM with a magazine, a CD-ROM distribution
+ or a similar medium, you abide by the terms defined in section
+ I.B.
+
+ 5. You follow all other licensing terms (as given by entering
+ 'adom -b' and 'adom -g').
+
+ 6. You acknowledge that the author of ADOM is in no way
+ responsible for damage done to your system due to ADOM usage.
+
+ 7. If you play ADOM for a prolonged amount of time and enjoy
+ it, you agree to abide by the terms of section I.C.
+
+
+ Failure to honor these terms will be a severe violation of the license
+ and could result in legal measures being taken if you are deemed
+ important enough to deserve it.
+
+
+I.B. Distributing ADOM in magazines, on disks, etc.
+===================================================
+
+ You can freely distribute ADOM with magazines, in game compilations,
+ etc. provided you abide by the following terms:
+
+ 1. You honor all terms listed in section I.A.
+
+ 2. You agree to notify the author of ADOM, Thomas Biskup, either
+ by email at adom%adom.de@localhost or by sending a written letter
+ to the following address:
+
+ Thomas Biskup
+ Timmerbrinksweg 37
+ 45896 Gelsenkirchen
+ Germany
+
+ 3. You send two complimentary copies of your product (one for
+ actual examination and one for being stored in my safe) to the
+ address given under #2 (or, if it is an electronic publication,
+ to the email address given above).
+
+ Failure to do so will be a severe violation of this licensing agreement
+ and will incur legal measures.
+
+
+I.C. The Postcard Quest.
+========================
+
+ If you want to thank me (Thomas Biskup) for creating ADOM, maintaining it,
+ fixing all discovered bugs, providing support and generally spending a lot
+ of time on the game and if you are having fun with the game, please
+ consider rewarding my efforts by sending a postcard to the following
+ address from wherever you live:
+
+ Thomas Biskup
+ Timmerbrinksweg 37
+ 45896 Gelsenkirchen
+ Germany
+
+ I *love* receiving postcards from all over the world. Weigh the fun
+ ADOM gave you against the ten minutes you probably need to
+ write and send such a postcard -- and if you find that you like and
+ enjoy the game -- please do it. I'm really not asking much... am I?
+
+
+I.D. Licensing ADOM and other commercial ventures.
+==================================================
+
+ ADOM is an immensely successful game and I'm proud of that. Still, there
+ are things that still could be done. If you are member of a game
+ company and would like to publish a game that could easily be able to
+ rival the success of Diablo by Blizzard software, two things are
+ necessary:
+
+ 1. You need a competent team of programmers and artists.
+
+ 2. You need to be willing to license ADOM from me. If you are
+ interested in such a commercial venture email me at
+ ADOM%ADOM.DE@localhost.
+
+ Consider it if you work for a game company. ADOM has been voted the
+ most popular game 1997 on the Internet Chart of Free Downloadable Games
+ (see http://www.worldcharts.com) and every new version is downloaded by
+ at least 5000 persons -- and that for a game without network support or
+ graphics that deserve that name. Now think of a game with ADOM's
+ unrivaled engine and the great graphics used in Diablo and other
+ p--------------------------------------
+============--------------------------------------------------============
+===------------------ ------------------===
+ The ADOM Fluff FAQ
+ An attempt to answer all meta-questions regarding ADOM...
+
+ (C) Copyright 1994-2002 by Thomas Biskup.
+ All Rights Reserved.
+===------------------ ------------------===
+============--------------------------------------------------============
+ --------------------------------------
+
+
+PREFACE
+
+ This document tries to answer all the meta-questions regarding
+ the distribution of the game called ADOM (shortcut for 'Ancient
+ Domains Of Mystery).
+
+ If you plan to distribute ADOM in some way (be that on disk, CD, in
+ a magazine or whatever), make sure to read Section I: The ADOM
+ License.
+
+ If you plan to write a review of ADOM, please make sure that you read
+ Section II: ADOM in the Media.
+
+ If you would like to submit ideas to further ADOM's development, make
+ sure that you have read Section III: ADOM Development.
+
+ If you are having problems related to the game itself, you might want
+ to read section V: Game-Related Questions closely.
+
+ If you are experiencing technical problems with ADOM, make sure that
+ you read Section VI: Technical Problems.
+
+ Before reporting a bug you should definitely read Section VII: Bugs.
+
+ If you never installed ADOM before, you might want to examine Section
+ VIII: Installation.
+
+ Finally questions regarding the installation of ADOM are addressed in
+ section VIII: Installation.
+
+ Any other questions might be answered in Section IV: Miscellaneous
+ Stuff.
+
+ Questions answered by this text will be ignored if you ask them
+ by email. RTFM, as they say...
+
+ If you feel that this document is incomplete, feel free to email
+ questions and suggestions to adom%adom.de@localhost.
+
+ Hearty thanks to Stefanie Woll for proof-reading this text :->
+ All remaining idiosyncrasies are intended to ensure the Ancardian
+ feeling of the text ;-)
+
+ -- Thomas Biskup
+ May, 1998
+
+
+
+===--------------------------------------------------------------------===
+ TABLE OF CONTENTS
+===--------------------------------------------------------------------===
+
+ Section I - The ADOM License.
+ A. Terms of use.
+ B. Distributing ADOM in magazines, on disks, etc.
+ C. The Postcard Quest.
+ D. Licensing ADOM and other commercial ventures.
+
+ Section II - ADOM in the Media.
+ A. Where can I find information about ADOM?
+ B. What should I know before writing a review about ADOM?
+
+ Section III - ADOM Development.
+ A. I have some great ideas concerning ADOM. Are you interested?
+ B. Is ADOM still being developed?
+ C. What can I do to further ADOM's development?
+ D. What plans do exist for ADOM's future?
+ E. What about the sources for the game?
+ F. What about ADOM variants?
+ G. Will ADOM be ported to 'xyz'?
+ H. How about some technical details about ADOM?
+ I. Why don't you make save files between versions compatible?
+ J. How about translations of the game texts into other languages?
+ K. Who's responsible for the various ports?
+
+ Section IV - Miscellaneous Stuff.
+ A. Why aren't my emails answered?
+ B. Why is the website for ADOM out of date?
+ C. Who is Thomas Biskup?
+ D. Why has the savefile of my character disappeared after he died?
+ E. Why are requests for advice not answered?
+ F. Does Thomas Biskup enjoy receiving binary files?
+ G. When will the next version of ADOM be released?
+
+ Section V - Game-Related Questions.
+ A. What's the relation between the Mad Minstrel and the village fool?
+ B. How much weight is 'one stone' actually?
+ C. Why can't I increase my weapon skills?
+ D. All my characters start out cursed. Why?
+ E. How can I activate a ring of djinni summoning?
+ F. What's a 'si'?
+ G. Why does fire damage my character despite immunity to fire?
+ H. What about the Red Rooster and associated mysteries?
+ I. What's the best class/race combination?
+ J. Why is the number of charges for wands I zapped not displayed?
+ K. Why are scroll names readable for illiterate characters?
+ L. Why are all classes able to learn weapon skills equally well?
+ M. I can't use command 'xyz'. Why not?
+ N. What do 'scurgari' look like?
+ O. Are there any cheat codes in ADOM?
+ P. Why are blank scrolls labeled?
+
+ Section VI - Technical Problems.
+ A. General troubleshooting.
+ B. DOS
+ C. Windows 3.x, Windows for Workgroups, OS/2
+ D. Windows NT, Windows 95
+ E. Linux/FreeBSD
+
+ Section VII - Bugs.
+ A. How to submit bugs?
+ B. Which bugs are known?
+ C. Command 'xyz' does not seem to work in my version...
+
+ Section VIII - Installation.
+ A. DOS, OS/2, Windows xyz
+ B. Linux
+
+
+roducts and you have a sure winner.
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