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CVS commit: pkgsrc/audio/SDL2_sound
Module Name: pkgsrc
Committed By: adam
Date: Sun Nov 26 14:47:10 UTC 2023
Modified Files:
pkgsrc/audio/SDL2_sound: Makefile PLIST buildlink3.mk distinfo
Log Message:
SDL2_sound: updated to 2.0.2
SDL_sound 2.0.2
This is the release of version 2.0.2 of SDL_sound. This is an official, stable release, and everyone is encouraged to upgrade. This release remains API and ABI compatible with previous releases of
SDL_sound 2.0.x.
Significant changes
Tons of work on build fixes and improvements to the CMake project.
Sound_Sample::buffer is now guaranteed to be aligned and padded for SIMD access.
Audio conversion is now done via SDL_AudioStream, instead of SDL_AudioCVT, for better results.
Added MP3 duration support.
Fixes for WAV, Ogg Vorbis, and Midi decoding.
WAV decoder now supports 24-bit int PCM data.
Updated dr_mp3 and dr_flac.
Release tarball is manually built with a name/directory structure that matches other SDL2 satellite libraries.
Other bug fixes and improvements.
To generate a diff of this commit:
cvs rdiff -u -r1.4 -r1.5 pkgsrc/audio/SDL2_sound/Makefile
cvs rdiff -u -r1.1 -r1.2 pkgsrc/audio/SDL2_sound/PLIST \
pkgsrc/audio/SDL2_sound/distinfo
cvs rdiff -u -r1.2 -r1.3 pkgsrc/audio/SDL2_sound/buildlink3.mk
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
Modified files:
Index: pkgsrc/audio/SDL2_sound/Makefile
diff -u pkgsrc/audio/SDL2_sound/Makefile:1.4 pkgsrc/audio/SDL2_sound/Makefile:1.5
--- pkgsrc/audio/SDL2_sound/Makefile:1.4 Tue Oct 31 14:22:20 2023
+++ pkgsrc/audio/SDL2_sound/Makefile Sun Nov 26 14:47:09 2023
@@ -1,27 +1,22 @@
-# $NetBSD: Makefile,v 1.4 2023/10/31 14:22:20 nros Exp $
+# $NetBSD: Makefile,v 1.5 2023/11/26 14:47:09 adam Exp $
-DISTNAME= SDL_sound-2.0.1
-PKGNAME= ${DISTNAME:S/SDL/SDL2/}
-PKGREVISION= 1
+DISTNAME= SDL2_sound-2.0.2
CATEGORIES= audio
MASTER_SITES= ${MASTER_SITE_GITHUB:=icculus/}
GITHUB_PROJECT= SDL_sound
-GITHUB_TAG= v${PKGVERSION_NOREV}
+GITHUB_RELEASE= v${PKGVERSION_NOREV}
MAINTAINER= pkgsrc-users%NetBSD.org@localhost
-HOMEPAGE= https://icculus.org/SDL_sound/
+HOMEPAGE= https://github.com/icculus/SDL_sound
COMMENT= SDL2 library to handle the decoding of different sound formats
LICENSE= zlib
-WRKSRC= ${WRKDIR}/${DISTNAME}
-
USE_LANGUAGES= c c++
# dont't build and install playsound
# to not conflict with audio/SDL_sound
-CMAKE_CONFIGURE_ARGS+= -DSDLSOUND_BUILD_TEST:BOOL=FALSE
-
-.include "../../devel/cmake/build.mk"
+CMAKE_CONFIGURE_ARGS+= -DSDLSOUND_BUILD_TEST=NO
.include "../../devel/SDL2/buildlink3.mk"
+.include "../../devel/cmake/build.mk"
.include "../../mk/bsd.pkg.mk"
Index: pkgsrc/audio/SDL2_sound/PLIST
diff -u pkgsrc/audio/SDL2_sound/PLIST:1.1 pkgsrc/audio/SDL2_sound/PLIST:1.2
--- pkgsrc/audio/SDL2_sound/PLIST:1.1 Sun Oct 2 13:41:55 2022
+++ pkgsrc/audio/SDL2_sound/PLIST Sun Nov 26 14:47:09 2023
@@ -1,6 +1,13 @@
-@comment $NetBSD: PLIST,v 1.1 2022/10/02 13:41:55 nros Exp $
+@comment $NetBSD: PLIST,v 1.2 2023/11/26 14:47:09 adam Exp $
include/SDL2/SDL_sound.h
+lib/cmake/SDL2_sound/SDL2_sound-shared-targets-noconfig.cmake
+lib/cmake/SDL2_sound/SDL2_sound-shared-targets.cmake
+lib/cmake/SDL2_sound/SDL2_sound-static-targets-noconfig.cmake
+lib/cmake/SDL2_sound/SDL2_sound-static-targets.cmake
+lib/cmake/SDL2_sound/SDL2_soundConfig.cmake
+lib/cmake/SDL2_sound/SDL2_soundConfigVersion.cmake
lib/libSDL2_sound.a
lib/libSDL2_sound.so
-lib/libSDL2_sound.so.2
lib/libSDL2_sound.so.${PKGVERSION}
+lib/libSDL2_sound.so.2
+lib/pkgconfig/SDL2_sound.pc
Index: pkgsrc/audio/SDL2_sound/distinfo
diff -u pkgsrc/audio/SDL2_sound/distinfo:1.1 pkgsrc/audio/SDL2_sound/distinfo:1.2
--- pkgsrc/audio/SDL2_sound/distinfo:1.1 Sun Oct 2 13:41:55 2022
+++ pkgsrc/audio/SDL2_sound/distinfo Sun Nov 26 14:47:09 2023
@@ -1,5 +1,5 @@
-$NetBSD: distinfo,v 1.1 2022/10/02 13:41:55 nros Exp $
+$NetBSD: distinfo,v 1.2 2023/11/26 14:47:09 adam Exp $
-BLAKE2s (SDL_sound-2.0.1.tar.gz) = cbe70c7112b322cd1abe188c427754f39edcd77d07a44f6166106b41ccaaae27
-SHA512 (SDL_sound-2.0.1.tar.gz) = 091842108ce115adfff106e036ce1ff8aa650a3ecf1375e59a78e7e1c55233edc4bc5ec584141eec7b155a4b372e041ee431a0290c3f59d8d5077d7edae4a2a7
-Size (SDL_sound-2.0.1.tar.gz) = 443682 bytes
+BLAKE2s (SDL2_sound-2.0.2.tar.gz) = aa2ae66605864a15612dca8c39436a27c007295be1a6082eaa5d1a13a368ffa7
+SHA512 (SDL2_sound-2.0.2.tar.gz) = aec2bb6d0bd9941bb84533443310af4a0d9a1477f38fdf0ec348574d31b0e4ab3b631ca7d14d72fe03d4ce5669f6878999f2a5fa58cd2beb48c8591b9590a982
+Size (SDL2_sound-2.0.2.tar.gz) = 459893 bytes
Index: pkgsrc/audio/SDL2_sound/buildlink3.mk
diff -u pkgsrc/audio/SDL2_sound/buildlink3.mk:1.2 pkgsrc/audio/SDL2_sound/buildlink3.mk:1.3
--- pkgsrc/audio/SDL2_sound/buildlink3.mk:1.2 Sat May 6 19:08:45 2023
+++ pkgsrc/audio/SDL2_sound/buildlink3.mk Sun Nov 26 14:47:09 2023
@@ -1,4 +1,4 @@
-# $NetBSD: buildlink3.mk,v 1.2 2023/05/06 19:08:45 ryoon Exp $
+# $NetBSD: buildlink3.mk,v 1.3 2023/11/26 14:47:09 adam Exp $
BUILDLINK_TREE+= SDL2_sound
@@ -6,7 +6,7 @@ BUILDLINK_TREE+= SDL2_sound
SDL2_SOUND_BUILDLINK3_MK:=
BUILDLINK_API_DEPENDS.SDL2_sound+= SDL2_sound>=2.0.1
-BUILDLINK_ABI_DEPENDS.SDL2_sound?= SDL2_sound>=2.0.1nb1
+BUILDLINK_ABI_DEPENDS.SDL2_sound+= SDL2_sound>=2.0.1nb1
BUILDLINK_PKGSRCDIR.SDL2_sound?= ../../audio/SDL2_sound
.include "../../devel/SDL2/buildlink3.mk"
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