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CVS commit: pkgsrc/games
Module Name: pkgsrc
Committed By: nia
Date: Sat Aug 10 11:12:16 UTC 2024
Modified Files:
pkgsrc/games/etlegacy: Makefile Makefile.common PLIST PLIST.Darwin
PLIST.FreeBSD PLIST.Linux PLIST.NetBSD PLIST.OpenBSD distinfo
pkgsrc/games/etlegacy-server: Makefile
Log Message:
etlegacy[-server]: Update to 2.82.1
2.82.1 - Patches Again! (released 19/04/2024)
Engine
General
* Fixed the download cancellation state not being properly checked
* Added 64+ players server support to ETLTV
* Added chaining support to ETLTV
* Reverted removal of CL_GetTag
Client
* Fixed client being stuck on loading screen after kick
* Fixed dynamic shaders memory leak and crash on some systems
* Don't clear keystate when toggling console, this breaks any +commands
and vstr scripts that use +commands whenever console is toggled
Renderer
* Made sure the render commands are properly aligned in memory
* Forced r_depthbits range to 0-24
Mod
General
* Fixed class command 2nd weapon selection was always selecting best
weapon
* Fixed HUD conversion from V2 to V3 could failed if V2 HUD is
duplicated name or invalid parent
* Fixed reload getting out of sync between client<->server when client
is holding +reload before revived
* Increased objective XP reward
* 3 -> 5 pts Taking objective item
* 5 -> 5 pts Returning objective item
* 8 -> 10 pts Capturing objective item
* 2 -> 5 pts Capturing spawn flag (flag pole / checkpoint)
* 3 -> 5 pts Killing objective carrier
* 2 -> 3 pts Killing near TOI
* Prevented gaining XP on self drop objective
* Fixed crosshair alignment from center screen
* Fixed crosshair blurrines effect when size was below 24px
Stability & Performance
* Fixed division by 0 in CG_Cabinet when entity is setup incorrectly
Audio
* Fixed artillery bomb falling sound not always playing
* Removed EV_GRENADE_BOUNCE to artillery marker bombs (no sound played
on bounce)
Graphics
* Fixed blood flash alpha value overflowing normalized range
* Fixed issue with wrong calculation of fov for hiding coronas
* Used correct fov for corona frustum culling, which culled coronas at
the sides of the screen too early on > 4:3 aspect ratio
UI
* Fixed numericfield keyhandler ignoring maxChars data
* Fixed scoreboard and mapvote panels were displaying swapped mapbias
team
* Fix Shoutcaster Allies team name was using axis custom name
* Fixed Shoutcaster Axis and Allies reinforcement time swap
* Fixed various HUDs components size, position, colors, alignment ...
Weapons
* Changed fireDelayTime from 100ms to 0ms for following weapons :
* Flamethrower
* Scoped Garand
* Garand
* Scoped K43
* K43
* Mobile Browning set and unset
* Mobile MG42 set and unset
* FG42
* MP34
* Sten
* Akimbo Silenced Luger
* Akimbo Silenced Colt
* Akimbo Luger
* Akimbo Colt
* Silenced Luger
* Silenced Colt
* Colt
* Luger
* Thompson
* MP40
* Fixed animations of smgs, pistols, rifles, mgs when fireDelayTime is
set to 0
* Reduced mobile MG jiggle effect by half
* Reduced mortar jiggle effect by quarter + add fade effect
* Fixed FG42 1st person firing animation
2.82.0 - Better late than never (released 08/03/2024)
Engine
General
* Allowed sending some extra chars in messages, such as %, ; or "
* Switched splash image to a svg version
* Fixed pointer issues with Q_TrimStr causing access overflow
* Added custom entity loading (ETL only)
* Added ettv protocol support to etlded and add custom tvgame for ettv,
see ETLTV
* Added possibility for etlded to act as a client (ettv)
Client
General
* Added console history. The entries are saved in etl-history file and
can stored up to 2048 characters
* Fixed issues where the keycather changes to console, ui or cgame and
some keys or +/- actions bleed thrue
* Allowed console resizing while open. No need to close and open with a
new size with key shortcut.
* Reworked/Better Support for Gamepads
* Prevented paste from clipboard using AltGr + V, which on some layouts
causes problems when trying to type specifics characters suh as @
* Added previously removed ui_finalURL
* Fixed ui_finalURL line ending
* Increased CMD_BACKUP to 128 via extension
* Changed com_maxfps cvar up to 500
Server
* Added Trackbase statistic functionality
* Reworked server demos
* Enforced temporary ban on both GUID and IP
* Added cleartempbans command to clear temporary ban list
* Fixed Z_malloc allocation failure on download when netchan is already
buffering too much block
Renderer
* Added automatic svg scaling
* Fixed garbage font where cached image were sharing the same hash
values on registration
* Added back r_sdlDriver cvar for setting video driver (mainly useful on
Linux OS)
* Fixed VRAM usage grows after continuous vid_restarts
Mod
General
* Fixed ref commands list not set on ref promote
* Improved vote by requiring more than threshold vote ammount
* Prevented pushing lagged out players
* Cleared viewDamage buffer on demo rewind
* Fixed negative total map vote on client disconnection
* Fixed Last Played count for not eligible map in map vote draw
* Changed the next map loaded to random instead of nextmap in MAP VOTE
game type when no vote has been casted by players
* Prevented dynamite to be trigger on sudden death for defenders
* Added passvote and cancelvote commands
* Added XP Battle Sense reward on differents objectives condition :
* 3pts Taking objective item
* 5pts Returning objective item
* 8pts Capturing objective item
* 2pts Capturing spawn flag (flag pole / checkpoint)
* 3pts Killing objective carrier
* 2pts Killing player on TOI (objective area)
* Added cg_teamVoiceChatsOnly cvar for better chat filtering
* Added qsay command to print message without prefix
* Forced mapnames lowercase for map command
* Fixed objective disappearing when a player carrying it is revived by
using revive command
* Fixed forcetapout command was possible while game in pause or player
frozen
* Fixed kill was possible when player was wounded while game in pause or
player frozen
* Removed cg_shoutcastDrawPlayers and cg_shoutcastDrawTeamNames
shoutcaster cvars
* Removed cg_drawReinforcementTime cvar
* Fixed shoutcast keycatcher event handling when limbo menu / HUD editor
is showed or resolution has been changed
* Allowed ref and callvote commands in server console
* Fixed intermission impkd stats showing only zeros for some players by
splitting stats in two differents commands impkd0 and impkd1
* Fixed Lua modules won't load if one has a syntax error during
pre-compilation
* Improved vsay commands, clients can choose which variant of the vsay
they want to play. Everyone hears the chosen variant.
* Fixed custom vsay was truncated after first word
* Fixed velocity was reset when landing on nodamage surface
* Added g_logTimestamp cvar to control and keep add backward compatible
log timestamp formats for parsers
* 0 - no timestamp
* 1 - integer (ms)
* 2 - startup relative time (mmm:ss)
* 3 - vanilla ("hh:mm.ss")
* Updated HUD file version to v3, using HUD name as indentifier instead
of index. Old HUD index are compatible as they are converted
* Protected Alternative HUD, Comp HUD and Shoutcaster against edition.
They must be cloned first before modification
* Fixed landmine limit to prevent overflow when changing
team_maxLandmines cvar value
* Removed rank text from "You have been revived..." center print text
* Changed default secondary weapon selection to the best one
* Fixed team command on swapping team was selecting default weapons in
case of command flooding or first team join
* Fixed log stats when player disconnects from limbo were not written to
the log file
* Fixed omni-bot mg42 goal names
* Enabled spawning when changing entity classname with "set"
scriptaction
* Fixed dlights not updating if spawned after initial map load
Stability & Performance
* Removed send EV_SHAKE event if out of range of the shake wave
* Added client prediction optimization (instead of iterating over whole
CMD_BACKUP array every frame oldest valid cmd will be saved during
snapshot transition frame as future starting point)
Graphics
* Added cg_bloodPuff to toggle showing blood puff effect when players
are shot
* Fixed FT icon display on enemies when sprites are disabled
* Added .svg version of simple items icons
* Improved brass ejection position to ensure it doesn't obstruct view
UI
* Added missing shader for Fire in the hole icon
* Fixed wrong computation of x coordinate for environment awareness when
icons was behind the player
* Added cg_drawEnvAwarenessScale cvar for moving icons position relative
to screen center
* Added cg_drawEnvAwarenessIconSize cvar to resize icons
* Fixed scope mask draw over scoreboard
* Added larges score abbreviation by thousands
* Enhanced server browser selection by retaining last selected server
during server list load
* Added focus on connect to IP textBox when opened
* Removed cg_numPopups cvar
* Improved bot flag readability
* Fixed chat button usage in shoutcaster mode
* Added cg_commandMapTime to control +mapexpand animation speed
* Fixed animation cut-off when expanding map as a spectator
* Fixed team map data position for players with noclip on
* Fixed spectator freecam was not speclocked correctly
* Updated huds.hud file to json format
* Fixed scoreboard tooltip show if alternative features are disabled
* Added .svg version of crosshairs
* Added cg_shoutcasterhud cvar to toggle hud to selected from it when
becoming shoutcaster
* Suppressed fireteam invites and proposals from ignored clients
* Fixed speaker editor handle drag and panels resolution / position on
widescreen
* Fixed antiwarp lagometer
* HUD changes :
* Fixed crosshair name revealing disguised enemy covert ops
* Fixed crosshair name in 3rd person
* Fixed Popup Messages alpha and fade effect
* Fixed objectives HUD icon scaling
* Added Always draw style option for compass to keep compass draw
while map extend is displayed
* Changed default component visibility to 0 for
fps/ping/speed/lagometer/localtime on default HUD 0 (ETmain)
* Fixed no clip weapon dynamic color ammo count
* Adjusted icons and spacing on fireteam overlay
* Fixed unscaled spacing on fireteam overlay
* Added cg_drawCrosshairFade cvar to control delay before fading
crosshair information
* Fixed crosshair name fade effect for dynamite and mines
* Adjusted icons size on follow text
* Added thin white border to the simple compass and smaller letters
and lines
* Fixed weapon icon alignment and alpha color
* Fixed proposition/invitation vote text was not displayed
* Fixed vote text color
* Fixed warmup text color
* Added background and border for bar comp
* Changed Color Main and Color Secondary to modify bar color
instead of background and border color
* Changed Background Color and Color Border to modify both
background/border of comp and bar
* Enable Lerp Color for bar comp
* Added Dynamic Color style for healthbar and crosshairbar comp
* Changed maximum popup message to be displayed in popupmessage
from 7 to 32, depending of componement free space.
* Added multiline support to popupmessage component
* Added Scroll Down style option to popupmessage component,
starting popup to draw from top instead of bottom
* Added popupmessage2and popupmessage3 comps which behave the same
as popupmessage comp
* Added Colorless Name, Status Color Row and Status Color Row style
to fireteam comp to show player status as color in ft and allow
forced white names
* Added scPlayerListAxis, scPlayerListAllies, scTeamNamesAxis,
scTeamNamesAllies shoutcaster componement
* Added HUD 5 Shoutcaster HUD
* Replace status comp with shoutcaster player status
* Enhanced RoundTimer comp to work with shoutcaster
* Enhanced weapon icons in popup messages point towards the victim
when Swap V<->K is toggle
* Added draw suffix style option to healthtext, breathtext,
sprinttext, chargeweapontext and xptext
* HUD Editor
* Added a toggle for noise generator in HUD Editor (n key)
* Removed temporisation on save button from HUD Editor
* Added warning message about HUD 0 can't be modify from HUD Editor
* Added a toogle for fullscreen display in HUD editor (f key)
* Added option to show visible component layout only
* Added blinking warning message on default HUDs as they can't be
modified until cloned
* Changes HUD selection by name instead of index
* Added grid support for elements alignment (o, c and d keys)
* Added grid alignment option to force element when moved / rezised
to be aligned with the grid depending of the grid scale (a key)
* Debriefing
* Fixed LAST played map indicator index on map vote panel
* Fixed "Participation" percent on on map vote panel
* Enhanced map vote panel popularity score
* Fixed map bias on map vote panel
* Enhanced map bias by showing computed map bias for the team
advantaged for the selected map on map vote panel
* Added panels windows with quick access buttons to each panels
availables
* Added blinking effects for map vote button when the vote isn't
casted
* Fixed campaign map list wasn't draw when at least 1 maps was
missing localy
* UI Menu
* Added back crosshair cvar in option menu
* Added cg_dynamicIcons* cvars on Option View menu
* Improved server browser filter description
Weapons
* Fixed binocular switching multiple time while moving
* Added jiggle effect on mobile MG and tank MG
* Added spread visual crosshair to nested MG and tank MG
* Increased mines spotting update frequency from 1000 to 500 ms, back to
default vanilla value
* Fixed an issue where current weapon gets changed even if the removed
weapon is not the one currently being held
* Fixed exploit by ensuring weapalt will not be executed if binoc are
used
* Fixed extra ammo gain for soldier SMG due to add secondary weapon
again if it's already added as a primary
* Fixed flamethrower spawns too many flames with cg_drawGun 0 and 2
* Fixed riflegrenade being equipped again if player shoots and dies
right after
* Fixed altweapon state not being properly restored when revived
* Fixed riflegrenade grenade model disappearing if player dies and gets
revived
* Improved flying nade effect fix when getting revived
* Improved weapon selection when player dies and upon revive has invalid
weapon equipped
* Improved altweapon initialization on respawn (silenced pistols)
* Fixed pliers not working near TOI on some maps (such as fixed MG on
Railgun / Radar or 1st barrier in Bremen)
* Changed satchel charge fade on player dead instead of wounded
* Changed mgs nested fire rate from 50ms to 66ms to match ETpro
To generate a diff of this commit:
cvs rdiff -u -r1.44 -r1.45 pkgsrc/games/etlegacy/Makefile
cvs rdiff -u -r1.9 -r1.10 pkgsrc/games/etlegacy/Makefile.common
cvs rdiff -u -r1.10 -r1.11 pkgsrc/games/etlegacy/PLIST
cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/etlegacy/PLIST.Darwin \
pkgsrc/games/etlegacy/PLIST.FreeBSD pkgsrc/games/etlegacy/PLIST.Linux \
pkgsrc/games/etlegacy/PLIST.NetBSD pkgsrc/games/etlegacy/PLIST.OpenBSD
cvs rdiff -u -r1.11 -r1.12 pkgsrc/games/etlegacy/distinfo
cvs rdiff -u -r1.28 -r1.29 pkgsrc/games/etlegacy-server/Makefile
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
Modified files:
Index: pkgsrc/games/etlegacy/Makefile
diff -u pkgsrc/games/etlegacy/Makefile:1.44 pkgsrc/games/etlegacy/Makefile:1.45
--- pkgsrc/games/etlegacy/Makefile:1.44 Wed May 29 16:32:34 2024
+++ pkgsrc/games/etlegacy/Makefile Sat Aug 10 11:12:16 2024
@@ -1,6 +1,5 @@
-# $NetBSD: Makefile,v 1.44 2024/05/29 16:32:34 adam Exp $
+# $NetBSD: Makefile,v 1.45 2024/08/10 11:12:16 nia Exp $
-PKGREVISION= 4
.include "Makefile.common"
PKGNAME= etlegacy-${ETL_VERSION}
Index: pkgsrc/games/etlegacy/Makefile.common
diff -u pkgsrc/games/etlegacy/Makefile.common:1.9 pkgsrc/games/etlegacy/Makefile.common:1.10
--- pkgsrc/games/etlegacy/Makefile.common:1.9 Mon Nov 20 01:17:39 2023
+++ pkgsrc/games/etlegacy/Makefile.common Sat Aug 10 11:12:16 2024
@@ -1,8 +1,8 @@
-# $NetBSD: Makefile.common,v 1.9 2023/11/20 01:17:39 nia Exp $
+# $NetBSD: Makefile.common,v 1.10 2024/08/10 11:12:16 nia Exp $
# used by games/etlegacy/Makefile
# used by games/etlegacy-server/Makefile
-ETL_VERSION= 2.81.1
+ETL_VERSION= 2.82.1
CATEGORIES= games
DIST_SUBDIR= etlegacy-${PKGVERSION_NOREV}
@@ -10,7 +10,7 @@ DIST_SUBDIR= etlegacy-${PKGVERSION_NOREV
DISTFILES+= etlegacy.tar.gz
DISTFILES+= etlegacy-libs.tar.gz
-LIBS_TAG= f04f846898a92d36fd9cfe7425b1ab4d31bca794
+LIBS_TAG= 72d4180a2e314c2dff3dfa174d21f5a30c9085b2
SITES.etlegacy.tar.gz= \
-https://github.com/etlegacy/etlegacy/archive/v${PKGVERSION_NOREV}.tar.gz
Index: pkgsrc/games/etlegacy/PLIST
diff -u pkgsrc/games/etlegacy/PLIST:1.10 pkgsrc/games/etlegacy/PLIST:1.11
--- pkgsrc/games/etlegacy/PLIST:1.10 Sat Feb 4 16:13:26 2023
+++ pkgsrc/games/etlegacy/PLIST Sat Aug 10 11:12:16 2024
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.10 2023/02/04 16:13:26 nia Exp $
+@comment $NetBSD: PLIST,v 1.11 2024/08/10 11:12:16 nia Exp $
${PLIST.client}bin/etl.${ARCH_STRING}
bin/etlded.${ARCH_STRING}
man/man6/etl.6
@@ -14,7 +14,7 @@ share/etlegacy/etmain/mapvotecycle.cfg
share/etlegacy/etmain/mapvoteplayerscount.cfg
share/etlegacy/etmain/objectivecycle.cfg
share/etlegacy/legacy/description.txt
-share/etlegacy/legacy/legacy_2.81-dirty.pk3
+share/etlegacy/legacy/legacy_2.82-dirty.pk3
share/icons/hicolor/scalable/apps/etl.svg
share/licenses/etlegacy/COPYING.txt
share/metainfo/com.etlegacy.ETLegacy.metainfo.xml
Index: pkgsrc/games/etlegacy/PLIST.Darwin
diff -u pkgsrc/games/etlegacy/PLIST.Darwin:1.2 pkgsrc/games/etlegacy/PLIST.Darwin:1.3
--- pkgsrc/games/etlegacy/PLIST.Darwin:1.2 Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.Darwin Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.Darwin,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.Darwin,v 1.3 2024/08/10 11:12:16 nia Exp $
share/etlegacy/legacy/qagame_mac.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame_mac.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.FreeBSD
diff -u pkgsrc/games/etlegacy/PLIST.FreeBSD:1.2 pkgsrc/games/etlegacy/PLIST.FreeBSD:1.3
--- pkgsrc/games/etlegacy/PLIST.FreeBSD:1.2 Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.FreeBSD Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.FreeBSD,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.FreeBSD,v 1.3 2024/08/10 11:12:16 nia Exp $
share/etlegacy/legacy/qagame.mp.fbsd.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.fbsd.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.Linux
diff -u pkgsrc/games/etlegacy/PLIST.Linux:1.2 pkgsrc/games/etlegacy/PLIST.Linux:1.3
--- pkgsrc/games/etlegacy/PLIST.Linux:1.2 Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.Linux Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.Linux,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.Linux,v 1.3 2024/08/10 11:12:16 nia Exp $
share/etlegacy/legacy/qagame.mp.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.NetBSD
diff -u pkgsrc/games/etlegacy/PLIST.NetBSD:1.2 pkgsrc/games/etlegacy/PLIST.NetBSD:1.3
--- pkgsrc/games/etlegacy/PLIST.NetBSD:1.2 Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.NetBSD Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.NetBSD,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.NetBSD,v 1.3 2024/08/10 11:12:16 nia Exp $
share/etlegacy/legacy/qagame.mp.nbsd.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.nbsd.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.OpenBSD
diff -u pkgsrc/games/etlegacy/PLIST.OpenBSD:1.2 pkgsrc/games/etlegacy/PLIST.OpenBSD:1.3
--- pkgsrc/games/etlegacy/PLIST.OpenBSD:1.2 Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.OpenBSD Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.OpenBSD,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.OpenBSD,v 1.3 2024/08/10 11:12:16 nia Exp $
share/etlegacy/legacy/qagame.mp.obsd.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.obsd.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/distinfo
diff -u pkgsrc/games/etlegacy/distinfo:1.11 pkgsrc/games/etlegacy/distinfo:1.12
--- pkgsrc/games/etlegacy/distinfo:1.11 Mon Nov 20 01:17:39 2023
+++ pkgsrc/games/etlegacy/distinfo Sat Aug 10 11:12:16 2024
@@ -1,10 +1,11 @@
-$NetBSD: distinfo,v 1.11 2023/11/20 01:17:39 nia Exp $
+$NetBSD: distinfo,v 1.12 2024/08/10 11:12:16 nia Exp $
-BLAKE2s (etlegacy-2.81.1/etlegacy-libs.tar.gz) = 497211ec9b468e16d4192ed82ec07ab6927ae7079a55482ffe7e9a6160c992eb
-SHA512 (etlegacy-2.81.1/etlegacy-libs.tar.gz) = cdefd393d5606025a98ad8b66bab76312395ba205d4f5144c3ee3674df4dc89f029238ab4ad441a3f38175e96a3f15f603af1cf65d65f658b6918222c5ddc5f3
-Size (etlegacy-2.81.1/etlegacy-libs.tar.gz) = 23000305 bytes
-BLAKE2s (etlegacy-2.81.1/etlegacy.tar.gz) = 056ce5f9ab4037220829787efb7f3c9e722284b05b06dd47f254aeec3a935c21
-SHA512 (etlegacy-2.81.1/etlegacy.tar.gz) = 70cb61148ff7903b5fe3d08a6e94316f0ef4c736a076969f897092549f1c6fdb25174bf98e0b7e71a6ac9ffd68af5e9dcb469dbdec84b511fd7c6e548b2b78ee
-Size (etlegacy-2.81.1/etlegacy.tar.gz) = 15538766 bytes
+BLAKE2s (etlegacy-2.82.1/etlegacy-libs.tar.gz) = 03920fdf9fdfebb424c2875985aad427b5eeb6855a9ed630f0344f3ab25bb00c
+SHA512 (etlegacy-2.82.1/etlegacy-libs.tar.gz) = b6144e8d550884d23f8e8a49a2b221ca18e25761f1d3ac4ce07b19e36545deb8b97c9bfcab2ec81137af808548e7440db64fbc2db9e1988e8d878c187f47cbbb
+Size (etlegacy-2.82.1/etlegacy-libs.tar.gz) = 18024222 bytes
+BLAKE2s (etlegacy-2.82.1/etlegacy.tar.gz) = c3e578bbc3fdc762665b71825848f96d489064cfb21c95c60ad98fc2a8f0e3c4
+SHA512 (etlegacy-2.82.1/etlegacy.tar.gz) = fcae1bae4c5c5e5153fc61ddfcd49e68abc4442191cb64c525eb3cdd640ac7dc5deefd36dbc810853a70e4e3de7c461e4b17435ba4ffea6b47f5f033f1baa4b7
+Size (etlegacy-2.82.1/etlegacy.tar.gz) = 15174508 bytes
SHA1 (patch-cmake_ETLInstall.cmake) = a5b2a80b6cef0f28e5d1042fb84ea617d62fec74
SHA1 (patch-cmake_FindLua.cmake) = b25e7deef2f03f40dfbe577e94717b1bfc0aca59
+SHA1 (patch-src_sdl_sdl__glimp.c) = 6f229c946cba675b8d0b3602500078fb9337367f
Index: pkgsrc/games/etlegacy-server/Makefile
diff -u pkgsrc/games/etlegacy-server/Makefile:1.28 pkgsrc/games/etlegacy-server/Makefile:1.29
--- pkgsrc/games/etlegacy-server/Makefile:1.28 Wed May 29 16:32:34 2024
+++ pkgsrc/games/etlegacy-server/Makefile Sat Aug 10 11:12:16 2024
@@ -1,6 +1,5 @@
-# $NetBSD: Makefile,v 1.28 2024/05/29 16:32:34 adam Exp $
+# $NetBSD: Makefile,v 1.29 2024/08/10 11:12:16 nia Exp $
-PKGREVISION= 2
.include "../../games/etlegacy/Makefile.common"
PKGNAME= etlegacy-server-${ETL_VERSION}
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