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CVS commit: pkgsrc/games



Module Name:    pkgsrc
Committed By:   nia
Date:           Sat Aug 10 11:12:16 UTC 2024

Modified Files:
        pkgsrc/games/etlegacy: Makefile Makefile.common PLIST PLIST.Darwin
            PLIST.FreeBSD PLIST.Linux PLIST.NetBSD PLIST.OpenBSD distinfo
        pkgsrc/games/etlegacy-server: Makefile

Log Message:
etlegacy[-server]: Update to 2.82.1

2.82.1 - Patches Again! (released 19/04/2024)

  Engine

    General

     * Fixed the download cancellation state not being properly checked
     * Added 64+ players server support to ETLTV
     * Added chaining support to ETLTV
     * Reverted removal of CL_GetTag

  Client

     * Fixed client being stuck on loading screen after kick
     * Fixed dynamic shaders memory leak and crash on some systems
     * Don't clear keystate when toggling console, this breaks any +commands
       and vstr scripts that use +commands whenever console is toggled

  Renderer

     * Made sure the render commands are properly aligned in memory
     * Forced r_depthbits range to 0-24

  Mod

    General

     * Fixed class command 2nd weapon selection was always selecting best
       weapon
     * Fixed HUD conversion from V2 to V3 could failed if V2 HUD is
       duplicated name or invalid parent
     * Fixed reload getting out of sync between client<->server when client
       is holding +reload before revived
     * Increased objective XP reward
          * 3 -> 5 pts Taking objective item
          * 5 -> 5 pts Returning objective item
          * 8 -> 10 pts Capturing objective item
          * 2 -> 5 pts Capturing spawn flag (flag pole / checkpoint)
          * 3 -> 5 pts Killing objective carrier
          * 2 -> 3 pts Killing near TOI
     * Prevented gaining XP on self drop objective
     * Fixed crosshair alignment from center screen
     * Fixed crosshair blurrines effect when size was below 24px

    Stability & Performance

     * Fixed division by 0 in CG_Cabinet when entity is setup incorrectly

    Audio

     * Fixed artillery bomb falling sound not always playing
     * Removed EV_GRENADE_BOUNCE to artillery marker bombs (no sound played
       on bounce)

    Graphics

     * Fixed blood flash alpha value overflowing normalized range
     * Fixed issue with wrong calculation of fov for hiding coronas
     * Used correct fov for corona frustum culling, which culled coronas at
       the sides of the screen too early on > 4:3 aspect ratio

    UI

     * Fixed numericfield keyhandler ignoring maxChars data
     * Fixed scoreboard and mapvote panels were displaying swapped mapbias
       team
     * Fix Shoutcaster Allies team name was using axis custom name
     * Fixed Shoutcaster Axis and Allies reinforcement time swap
     * Fixed various HUDs components size, position, colors, alignment ...

    Weapons

     * Changed fireDelayTime from 100ms to 0ms for following weapons :
          * Flamethrower
          * Scoped Garand
          * Garand
          * Scoped K43
          * K43
          * Mobile Browning set and unset
          * Mobile MG42 set and unset
          * FG42
          * MP34
          * Sten
          * Akimbo Silenced Luger
          * Akimbo Silenced Colt
          * Akimbo Luger
          * Akimbo Colt
          * Silenced Luger
          * Silenced Colt
          * Colt
          * Luger
          * Thompson
          * MP40
     * Fixed animations of smgs, pistols, rifles, mgs when fireDelayTime is
       set to 0
     * Reduced mobile MG jiggle effect by half
     * Reduced mortar jiggle effect by quarter + add fade effect
     * Fixed FG42 1st person firing animation

2.82.0 - Better late than never (released 08/03/2024)

  Engine

    General

     * Allowed sending some extra chars in messages, such as %, ; or "
     * Switched splash image to a svg version
     * Fixed pointer issues with Q_TrimStr causing access overflow
     * Added custom entity loading (ETL only)
     * Added ettv protocol support to etlded and add custom tvgame for ettv,
       see ETLTV
     * Added possibility for etlded to act as a client (ettv)

  Client

    General

     * Added console history. The entries are saved in etl-history file and
       can stored up to 2048 characters
     * Fixed issues where the keycather changes to console, ui or cgame and
       some keys or +/- actions bleed thrue
     * Allowed console resizing while open. No need to close and open with a
       new size with key shortcut.
     * Reworked/Better Support for Gamepads
     * Prevented paste from clipboard using AltGr + V, which on some layouts
       causes problems when trying to type specifics characters suh as @
     * Added previously removed ui_finalURL
     * Fixed ui_finalURL line ending
     * Increased CMD_BACKUP to 128 via extension
     * Changed com_maxfps cvar up to 500

  Server

     * Added Trackbase statistic functionality
     * Reworked server demos
     * Enforced temporary ban on both GUID and IP
     * Added cleartempbans command to clear temporary ban list
     * Fixed Z_malloc allocation failure on download when netchan is already
       buffering too much block

  Renderer

     * Added automatic svg scaling
     * Fixed garbage font where cached image were sharing the same hash
       values on registration
     * Added back r_sdlDriver cvar for setting video driver (mainly useful on
       Linux OS)
     * Fixed VRAM usage grows after continuous vid_restarts

  Mod

    General

     * Fixed ref commands list not set on ref promote
     * Improved vote by requiring more than threshold vote ammount
     * Prevented pushing lagged out players
     * Cleared viewDamage buffer on demo rewind
     * Fixed negative total map vote on client disconnection
     * Fixed Last Played count for not eligible map in map vote draw
     * Changed the next map loaded to random instead of nextmap in MAP VOTE
       game type when no vote has been casted by players
     * Prevented dynamite to be trigger on sudden death for defenders
     * Added passvote and cancelvote commands
     * Added XP Battle Sense reward on differents objectives condition :
          * 3pts Taking objective item
          * 5pts Returning objective item
          * 8pts Capturing objective item
          * 2pts Capturing spawn flag (flag pole / checkpoint)
          * 3pts Killing objective carrier
          * 2pts Killing player on TOI (objective area)
     * Added cg_teamVoiceChatsOnly cvar for better chat filtering
     * Added qsay command to print message without prefix
     * Forced mapnames lowercase for map command
     * Fixed objective disappearing when a player carrying it is revived by
       using revive command
     * Fixed forcetapout command was possible while game in pause or player
       frozen
     * Fixed kill was possible when player was wounded while game in pause or
       player frozen
     * Removed cg_shoutcastDrawPlayers and cg_shoutcastDrawTeamNames
       shoutcaster cvars
     * Removed cg_drawReinforcementTime cvar
     * Fixed shoutcast keycatcher event handling when limbo menu / HUD editor
       is showed or resolution has been changed
     * Allowed ref and callvote commands in server console
     * Fixed intermission impkd stats showing only zeros for some players by
       splitting stats in two differents commands impkd0 and impkd1
     * Fixed Lua modules won't load if one has a syntax error during
       pre-compilation
     * Improved vsay commands, clients can choose which variant of the vsay
       they want to play. Everyone hears the chosen variant.
     * Fixed custom vsay was truncated after first word
     * Fixed velocity was reset when landing on nodamage surface
     * Added g_logTimestamp cvar to control and keep add backward compatible
       log timestamp formats for parsers
          * 0 - no timestamp
          * 1 - integer (ms)
          * 2 - startup relative time (mmm:ss)
          * 3 - vanilla ("hh:mm.ss")
     * Updated HUD file version to v3, using HUD name as indentifier instead
       of index. Old HUD index are compatible as they are converted
     * Protected Alternative HUD, Comp HUD and Shoutcaster against edition.
       They must be cloned first before modification
     * Fixed landmine limit to prevent overflow when changing
       team_maxLandmines cvar value
     * Removed rank text from "You have been revived..." center print text
     * Changed default secondary weapon selection to the best one
     * Fixed team command on swapping team was selecting default weapons in
       case of command flooding or first team join
     * Fixed log stats when player disconnects from limbo were not written to
       the log file
     * Fixed omni-bot mg42 goal names
     * Enabled spawning when changing entity classname with "set"
       scriptaction
     * Fixed dlights not updating if spawned after initial map load

    Stability & Performance

     * Removed send EV_SHAKE event if out of range of the shake wave
     * Added client prediction optimization (instead of iterating over whole
       CMD_BACKUP array every frame oldest valid cmd will be saved during
       snapshot transition frame as future starting point)

    Graphics

     * Added cg_bloodPuff to toggle showing blood puff effect when players
       are shot
     * Fixed FT icon display on enemies when sprites are disabled
     * Added .svg version of simple items icons
     * Improved brass ejection position to ensure it doesn't obstruct view

    UI

     * Added missing shader for Fire in the hole icon

     * Fixed wrong computation of x coordinate for environment awareness when
       icons was behind the player

     * Added cg_drawEnvAwarenessScale cvar for moving icons position relative
       to screen center

     * Added cg_drawEnvAwarenessIconSize cvar to resize icons

     * Fixed scope mask draw over scoreboard

     * Added larges score abbreviation by thousands

     * Enhanced server browser selection by retaining last selected server
       during server list load

     * Added focus on connect to IP textBox when opened

     * Removed cg_numPopups cvar

     * Improved bot flag readability

     * Fixed chat button usage in shoutcaster mode

     * Added cg_commandMapTime to control +mapexpand animation speed

     * Fixed animation cut-off when expanding map as a spectator

     * Fixed team map data position for players with noclip on

     * Fixed spectator freecam was not speclocked correctly

     * Updated huds.hud file to json format

     * Fixed scoreboard tooltip show if alternative features are disabled

     * Added .svg version of crosshairs

     * Added cg_shoutcasterhud cvar to toggle hud to selected from it when
       becoming shoutcaster

     * Suppressed fireteam invites and proposals from ignored clients

     * Fixed speaker editor handle drag and panels resolution / position on
       widescreen

     * Fixed antiwarp lagometer

     * HUD changes :

          * Fixed crosshair name revealing disguised enemy covert ops
          * Fixed crosshair name in 3rd person
          * Fixed Popup Messages alpha and fade effect
          * Fixed objectives HUD icon scaling
          * Added Always draw style option for compass to keep compass draw
            while map extend is displayed
          * Changed default component visibility to 0 for
            fps/ping/speed/lagometer/localtime on default HUD 0 (ETmain)
          * Fixed no clip weapon dynamic color ammo count
          * Adjusted icons and spacing on fireteam overlay
          * Fixed unscaled spacing on fireteam overlay
          * Added cg_drawCrosshairFade cvar to control delay before fading
            crosshair information
          * Fixed crosshair name fade effect for dynamite and mines
          * Adjusted icons size on follow text
          * Added thin white border to the simple compass and smaller letters
            and lines
          * Fixed weapon icon alignment and alpha color
          * Fixed proposition/invitation vote text was not displayed
          * Fixed vote text color
          * Fixed warmup text color
          * Added background and border for bar comp
          * Changed Color Main and Color Secondary to modify bar color
            instead of background and border color
          * Changed Background Color and Color Border to modify both
            background/border of comp and bar
          * Enable Lerp Color for bar comp
          * Added Dynamic Color style for healthbar and crosshairbar comp
          * Changed maximum popup message to be displayed in popupmessage
            from 7 to 32, depending of componement free space.
          * Added multiline support to popupmessage component
          * Added Scroll Down style option to popupmessage component,
            starting popup to draw from top instead of bottom
          * Added popupmessage2and popupmessage3 comps which behave the same
            as popupmessage comp
          * Added Colorless Name, Status Color Row and Status Color Row style
            to fireteam comp to show player status as color in ft and allow
            forced white names
          * Added scPlayerListAxis, scPlayerListAllies, scTeamNamesAxis,
            scTeamNamesAllies shoutcaster componement
          * Added HUD 5 Shoutcaster HUD
          * Replace status comp with shoutcaster player status
          * Enhanced RoundTimer comp to work with shoutcaster
          * Enhanced weapon icons in popup messages point towards the victim
            when Swap V<->K is toggle
          * Added draw suffix style option to healthtext, breathtext,
            sprinttext, chargeweapontext and xptext
     * HUD Editor

          * Added a toggle for noise generator in HUD Editor (n key)
          * Removed temporisation on save button from HUD Editor
          * Added warning message about HUD 0 can't be modify from HUD Editor
          * Added a toogle for fullscreen display in HUD editor (f key)
          * Added option to show visible component layout only
          * Added blinking warning message on default HUDs as they can't be
            modified until cloned
          * Changes HUD selection by name instead of index
          * Added grid support for elements alignment (o, c and d keys)
          * Added grid alignment option to force element when moved / rezised
            to be aligned with the grid depending of the grid scale (a key)
     * Debriefing

          * Fixed LAST played map indicator index on map vote panel
          * Fixed "Participation" percent on on map vote panel
          * Enhanced map vote panel popularity score
          * Fixed map bias on map vote panel
          * Enhanced map bias by showing computed map bias for the team
            advantaged for the selected map on map vote panel
          * Added panels windows with quick access buttons to each panels
            availables
          * Added blinking effects for map vote button when the vote isn't
            casted
          * Fixed campaign map list wasn't draw when at least 1 maps was
            missing localy
     * UI Menu

          * Added back crosshair cvar in option menu
          * Added cg_dynamicIcons* cvars on Option View menu
          * Improved server browser filter description

    Weapons

     * Fixed binocular switching multiple time while moving
     * Added jiggle effect on mobile MG and tank MG
     * Added spread visual crosshair to nested MG and tank MG
     * Increased mines spotting update frequency from 1000 to 500 ms, back to
       default vanilla value
     * Fixed an issue where current weapon gets changed even if the removed
       weapon is not the one currently being held
     * Fixed exploit by ensuring weapalt will not be executed if binoc are
       used
     * Fixed extra ammo gain for soldier SMG due to add secondary weapon
       again if it's already added as a primary
     * Fixed flamethrower spawns too many flames with cg_drawGun 0 and 2
     * Fixed riflegrenade being equipped again if player shoots and dies
       right after
     * Fixed altweapon state not being properly restored when revived
     * Fixed riflegrenade grenade model disappearing if player dies and gets
       revived
     * Improved flying nade effect fix when getting revived
     * Improved weapon selection when player dies and upon revive has invalid
       weapon equipped
     * Improved altweapon initialization on respawn (silenced pistols)
     * Fixed pliers not working near TOI on some maps (such as fixed MG on
       Railgun / Radar or 1st barrier in Bremen)
     * Changed satchel charge fade on player dead instead of wounded
     * Changed mgs nested fire rate from 50ms to 66ms to match ETpro


To generate a diff of this commit:
cvs rdiff -u -r1.44 -r1.45 pkgsrc/games/etlegacy/Makefile
cvs rdiff -u -r1.9 -r1.10 pkgsrc/games/etlegacy/Makefile.common
cvs rdiff -u -r1.10 -r1.11 pkgsrc/games/etlegacy/PLIST
cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/etlegacy/PLIST.Darwin \
    pkgsrc/games/etlegacy/PLIST.FreeBSD pkgsrc/games/etlegacy/PLIST.Linux \
    pkgsrc/games/etlegacy/PLIST.NetBSD pkgsrc/games/etlegacy/PLIST.OpenBSD
cvs rdiff -u -r1.11 -r1.12 pkgsrc/games/etlegacy/distinfo
cvs rdiff -u -r1.28 -r1.29 pkgsrc/games/etlegacy-server/Makefile

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

Modified files:

Index: pkgsrc/games/etlegacy/Makefile
diff -u pkgsrc/games/etlegacy/Makefile:1.44 pkgsrc/games/etlegacy/Makefile:1.45
--- pkgsrc/games/etlegacy/Makefile:1.44 Wed May 29 16:32:34 2024
+++ pkgsrc/games/etlegacy/Makefile      Sat Aug 10 11:12:16 2024
@@ -1,6 +1,5 @@
-# $NetBSD: Makefile,v 1.44 2024/05/29 16:32:34 adam Exp $
+# $NetBSD: Makefile,v 1.45 2024/08/10 11:12:16 nia Exp $
 
-PKGREVISION= 4
 .include "Makefile.common"
 
 PKGNAME=       etlegacy-${ETL_VERSION}

Index: pkgsrc/games/etlegacy/Makefile.common
diff -u pkgsrc/games/etlegacy/Makefile.common:1.9 pkgsrc/games/etlegacy/Makefile.common:1.10
--- pkgsrc/games/etlegacy/Makefile.common:1.9   Mon Nov 20 01:17:39 2023
+++ pkgsrc/games/etlegacy/Makefile.common       Sat Aug 10 11:12:16 2024
@@ -1,8 +1,8 @@
-# $NetBSD: Makefile.common,v 1.9 2023/11/20 01:17:39 nia Exp $
+# $NetBSD: Makefile.common,v 1.10 2024/08/10 11:12:16 nia Exp $
 # used by games/etlegacy/Makefile
 # used by games/etlegacy-server/Makefile
 
-ETL_VERSION=   2.81.1
+ETL_VERSION=   2.82.1
 CATEGORIES=    games
 
 DIST_SUBDIR=   etlegacy-${PKGVERSION_NOREV}
@@ -10,7 +10,7 @@ DIST_SUBDIR=  etlegacy-${PKGVERSION_NOREV
 DISTFILES+=    etlegacy.tar.gz
 DISTFILES+=    etlegacy-libs.tar.gz
 
-LIBS_TAG=      f04f846898a92d36fd9cfe7425b1ab4d31bca794
+LIBS_TAG=      72d4180a2e314c2dff3dfa174d21f5a30c9085b2
 
 SITES.etlegacy.tar.gz= \
        -https://github.com/etlegacy/etlegacy/archive/v${PKGVERSION_NOREV}.tar.gz

Index: pkgsrc/games/etlegacy/PLIST
diff -u pkgsrc/games/etlegacy/PLIST:1.10 pkgsrc/games/etlegacy/PLIST:1.11
--- pkgsrc/games/etlegacy/PLIST:1.10    Sat Feb  4 16:13:26 2023
+++ pkgsrc/games/etlegacy/PLIST Sat Aug 10 11:12:16 2024
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.10 2023/02/04 16:13:26 nia Exp $
+@comment $NetBSD: PLIST,v 1.11 2024/08/10 11:12:16 nia Exp $
 ${PLIST.client}bin/etl.${ARCH_STRING}
 bin/etlded.${ARCH_STRING}
 man/man6/etl.6
@@ -14,7 +14,7 @@ share/etlegacy/etmain/mapvotecycle.cfg
 share/etlegacy/etmain/mapvoteplayerscount.cfg
 share/etlegacy/etmain/objectivecycle.cfg
 share/etlegacy/legacy/description.txt
-share/etlegacy/legacy/legacy_2.81-dirty.pk3
+share/etlegacy/legacy/legacy_2.82-dirty.pk3
 share/icons/hicolor/scalable/apps/etl.svg
 share/licenses/etlegacy/COPYING.txt
 share/metainfo/com.etlegacy.ETLegacy.metainfo.xml

Index: pkgsrc/games/etlegacy/PLIST.Darwin
diff -u pkgsrc/games/etlegacy/PLIST.Darwin:1.2 pkgsrc/games/etlegacy/PLIST.Darwin:1.3
--- pkgsrc/games/etlegacy/PLIST.Darwin:1.2      Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.Darwin  Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.Darwin,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.Darwin,v 1.3 2024/08/10 11:12:16 nia Exp $
 share/etlegacy/legacy/qagame_mac.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame_mac.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.FreeBSD
diff -u pkgsrc/games/etlegacy/PLIST.FreeBSD:1.2 pkgsrc/games/etlegacy/PLIST.FreeBSD:1.3
--- pkgsrc/games/etlegacy/PLIST.FreeBSD:1.2     Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.FreeBSD Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.FreeBSD,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.FreeBSD,v 1.3 2024/08/10 11:12:16 nia Exp $
 share/etlegacy/legacy/qagame.mp.fbsd.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.fbsd.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.Linux
diff -u pkgsrc/games/etlegacy/PLIST.Linux:1.2 pkgsrc/games/etlegacy/PLIST.Linux:1.3
--- pkgsrc/games/etlegacy/PLIST.Linux:1.2       Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.Linux   Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.Linux,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.Linux,v 1.3 2024/08/10 11:12:16 nia Exp $
 share/etlegacy/legacy/qagame.mp.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.NetBSD
diff -u pkgsrc/games/etlegacy/PLIST.NetBSD:1.2 pkgsrc/games/etlegacy/PLIST.NetBSD:1.3
--- pkgsrc/games/etlegacy/PLIST.NetBSD:1.2      Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.NetBSD  Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.NetBSD,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.NetBSD,v 1.3 2024/08/10 11:12:16 nia Exp $
 share/etlegacy/legacy/qagame.mp.nbsd.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.nbsd.${ARCH_STRING}.so
Index: pkgsrc/games/etlegacy/PLIST.OpenBSD
diff -u pkgsrc/games/etlegacy/PLIST.OpenBSD:1.2 pkgsrc/games/etlegacy/PLIST.OpenBSD:1.3
--- pkgsrc/games/etlegacy/PLIST.OpenBSD:1.2     Thu Jun 27 16:05:11 2019
+++ pkgsrc/games/etlegacy/PLIST.OpenBSD Sat Aug 10 11:12:16 2024
@@ -1,2 +1,3 @@
-@comment $NetBSD: PLIST.OpenBSD,v 1.2 2019/06/27 16:05:11 nia Exp $
+@comment $NetBSD: PLIST.OpenBSD,v 1.3 2024/08/10 11:12:16 nia Exp $
 share/etlegacy/legacy/qagame.mp.obsd.${ARCH_STRING}.so
+share/etlegacy/legacy/tvgame.mp.obsd.${ARCH_STRING}.so

Index: pkgsrc/games/etlegacy/distinfo
diff -u pkgsrc/games/etlegacy/distinfo:1.11 pkgsrc/games/etlegacy/distinfo:1.12
--- pkgsrc/games/etlegacy/distinfo:1.11 Mon Nov 20 01:17:39 2023
+++ pkgsrc/games/etlegacy/distinfo      Sat Aug 10 11:12:16 2024
@@ -1,10 +1,11 @@
-$NetBSD: distinfo,v 1.11 2023/11/20 01:17:39 nia Exp $
+$NetBSD: distinfo,v 1.12 2024/08/10 11:12:16 nia Exp $
 
-BLAKE2s (etlegacy-2.81.1/etlegacy-libs.tar.gz) = 497211ec9b468e16d4192ed82ec07ab6927ae7079a55482ffe7e9a6160c992eb
-SHA512 (etlegacy-2.81.1/etlegacy-libs.tar.gz) = cdefd393d5606025a98ad8b66bab76312395ba205d4f5144c3ee3674df4dc89f029238ab4ad441a3f38175e96a3f15f603af1cf65d65f658b6918222c5ddc5f3
-Size (etlegacy-2.81.1/etlegacy-libs.tar.gz) = 23000305 bytes
-BLAKE2s (etlegacy-2.81.1/etlegacy.tar.gz) = 056ce5f9ab4037220829787efb7f3c9e722284b05b06dd47f254aeec3a935c21
-SHA512 (etlegacy-2.81.1/etlegacy.tar.gz) = 70cb61148ff7903b5fe3d08a6e94316f0ef4c736a076969f897092549f1c6fdb25174bf98e0b7e71a6ac9ffd68af5e9dcb469dbdec84b511fd7c6e548b2b78ee
-Size (etlegacy-2.81.1/etlegacy.tar.gz) = 15538766 bytes
+BLAKE2s (etlegacy-2.82.1/etlegacy-libs.tar.gz) = 03920fdf9fdfebb424c2875985aad427b5eeb6855a9ed630f0344f3ab25bb00c
+SHA512 (etlegacy-2.82.1/etlegacy-libs.tar.gz) = b6144e8d550884d23f8e8a49a2b221ca18e25761f1d3ac4ce07b19e36545deb8b97c9bfcab2ec81137af808548e7440db64fbc2db9e1988e8d878c187f47cbbb
+Size (etlegacy-2.82.1/etlegacy-libs.tar.gz) = 18024222 bytes
+BLAKE2s (etlegacy-2.82.1/etlegacy.tar.gz) = c3e578bbc3fdc762665b71825848f96d489064cfb21c95c60ad98fc2a8f0e3c4
+SHA512 (etlegacy-2.82.1/etlegacy.tar.gz) = fcae1bae4c5c5e5153fc61ddfcd49e68abc4442191cb64c525eb3cdd640ac7dc5deefd36dbc810853a70e4e3de7c461e4b17435ba4ffea6b47f5f033f1baa4b7
+Size (etlegacy-2.82.1/etlegacy.tar.gz) = 15174508 bytes
 SHA1 (patch-cmake_ETLInstall.cmake) = a5b2a80b6cef0f28e5d1042fb84ea617d62fec74
 SHA1 (patch-cmake_FindLua.cmake) = b25e7deef2f03f40dfbe577e94717b1bfc0aca59
+SHA1 (patch-src_sdl_sdl__glimp.c) = 6f229c946cba675b8d0b3602500078fb9337367f

Index: pkgsrc/games/etlegacy-server/Makefile
diff -u pkgsrc/games/etlegacy-server/Makefile:1.28 pkgsrc/games/etlegacy-server/Makefile:1.29
--- pkgsrc/games/etlegacy-server/Makefile:1.28  Wed May 29 16:32:34 2024
+++ pkgsrc/games/etlegacy-server/Makefile       Sat Aug 10 11:12:16 2024
@@ -1,6 +1,5 @@
-# $NetBSD: Makefile,v 1.28 2024/05/29 16:32:34 adam Exp $
+# $NetBSD: Makefile,v 1.29 2024/08/10 11:12:16 nia Exp $
 
-PKGREVISION= 2
 .include "../../games/etlegacy/Makefile.common"
 
 PKGNAME=       etlegacy-server-${ETL_VERSION}



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