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patch to get SDL to build under Mac OS X Mavericks
Hello,
Attached patch makes SDL build on my Macs.
/Jan
$NetBSD$
--- src/video/quartz/SDL_QuartzVideo.h.orig 2014-04-14 07:38:30.000000000
+0000
+++ src/video/quartz/SDL_QuartzVideo.h
@@ -91,7 +91,9 @@ typedef struct SDL_PrivateVideoData {
CGDirectDisplayID display; /* 0 == main display (only support
single display) */
const void *mode; /* current mode of the display */
const void *save_mode; /* original mode of the display */
+#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
CGDirectPaletteRef palette; /* palette of an 8-bit display */
+#endif
NSOpenGLContext *gl_context; /* OpenGL rendering context */
NSGraphicsContext *nsgfx_context; /* Cocoa graphics context */
Uint32 width, height, bpp; /* frequently used data about the
display */
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