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[src/trunk]: src/games/hunt/huntd tsort contents of file



details:   https://anonhg.NetBSD.org/src/rev/7e2d777de287
branches:  trunk
changeset: 328240:7e2d777de287
user:      dholland <dholland%NetBSD.org@localhost>
date:      Sat Mar 29 20:44:20 2014 +0000

description:
tsort contents of file

diffstat:

 games/hunt/huntd/makemaze.c |  92 +++++++++++++++++++++-----------------------
 1 files changed, 43 insertions(+), 49 deletions(-)

diffs (144 lines):

diff -r 7344ce62092e -r 7e2d777de287 games/hunt/huntd/makemaze.c
--- a/games/hunt/huntd/makemaze.c       Sat Mar 29 20:41:57 2014 +0000
+++ b/games/hunt/huntd/makemaze.c       Sat Mar 29 20:44:20 2014 +0000
@@ -1,4 +1,4 @@
-/*     $NetBSD: makemaze.c,v 1.10 2014/03/29 20:41:57 dholland Exp $   */
+/*     $NetBSD: makemaze.c,v 1.11 2014/03/29 20:44:20 dholland Exp $   */
 /*
  * Copyright (c) 1983-2003, Regents of the University of California.
  * All rights reserved.
@@ -32,7 +32,7 @@
 
 #include <sys/cdefs.h>
 #ifndef lint
-__RCSID("$NetBSD: makemaze.c,v 1.10 2014/03/29 20:41:57 dholland Exp $");
+__RCSID("$NetBSD: makemaze.c,v 1.11 2014/03/29 20:44:20 dholland Exp $");
 #endif /* not lint */
 
 #include "hunt.h"
@@ -41,35 +41,10 @@
 #define ODD(n)         ((n) & 01)
 
 #if 0
-static bool candig(int, int);
-static void dig(int, int);
-#endif
-static void dig_maze(int, int);
-static void remap(void);
-
-void
-makemaze(void)
-{
-       char *sp;
-       int y, x;
-
-       /*
-        * fill maze with walls
-        */
-       sp = &Maze[0][0];
-       while (sp < &Maze[HEIGHT - 1][WIDTH])
-               *sp++ = DOOR;
-
-       x = rand_num(WIDTH / 2) * 2 + 1;
-       y = rand_num(HEIGHT / 2) * 2 + 1;
-       dig_maze(x, y);
-       remap();
-}
 
 #define NPERM  24
 #define NDIR   4
 
-#if 0
 static const int dirs[NPERM][NDIR] = {
        {0,1,2,3},      {3,0,1,2},      {0,2,3,1},      {0,3,2,1},
        {1,0,2,3},      {2,3,0,1},      {0,2,1,3},      {2,3,1,0},
@@ -84,26 +59,6 @@
 };
 
 
-static void
-dig(int y, int x)
-{
-       const int *dp;
-       const int *ip;
-       int ny, nx;
-       const int *endp;
-
-       Maze[y][x] = SPACE;                     /* Clear this spot */
-       dp = dirs[rand_num(NPERM)];
-       endp = &dp[NDIR];
-       while (dp < endp) {
-               ip = &incr[*dp++][0];
-               ny = y + *ip++;
-               nx = x + *ip;
-               if (candig(ny, nx))
-                       dig(ny, nx);
-       }
-}
-
 /*
  * candig:
  *     Is it legal to clear this spot?
@@ -137,9 +92,29 @@
 
        return true;                    /* OK */
 }
+
+static void
+dig(int y, int x)
+{
+       const int *dp;
+       const int *ip;
+       int ny, nx;
+       const int *endp;
+
+       Maze[y][x] = SPACE;                     /* Clear this spot */
+       dp = dirs[rand_num(NPERM)];
+       endp = &dp[NDIR];
+       while (dp < endp) {
+               ip = &incr[*dp++][0];
+               ny = y + *ip++;
+               nx = x + *ip;
+               if (candig(ny, nx))
+                       dig(ny, nx);
+       }
+}
 #endif
 
-void
+static void
 dig_maze(int x, int y)
 {
        int tx, ty;
@@ -186,7 +161,7 @@
        }
 }
 
-void
+static void
 remap(void)
 {
        int y, x;
@@ -233,3 +208,22 @@
                }
        memcpy(Orig_maze, Maze, sizeof Maze);
 }
+
+void
+makemaze(void)
+{
+       char *sp;
+       int y, x;
+
+       /*
+        * fill maze with walls
+        */
+       sp = &Maze[0][0];
+       while (sp < &Maze[HEIGHT - 1][WIDTH])
+               *sp++ = DOOR;
+
+       x = rand_num(WIDTH / 2) * 2 + 1;
+       y = rand_num(HEIGHT / 2) * 2 + 1;
+       dig_maze(x, y);
+       remap();
+}



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