Subject: Re: PS2
To: John <john@icculus.net>
From: Roger Brooks <R.S.Brooks@liverpool.ac.uk>
List: netbsd-help
Date: 07/26/2000 11:05:00
On Wed, 26 Jul 2000, John wrote:
>While we're on the subject of ports...
>
>Sony PlayStation 2 will be oficially released in the US on October 26th
>2000. PS2 is going to be an incredible piece of hardware for the price
>(300 bux). If the hard disk/network unit is released in the US, which I
>hope to goodness it is, and Sony isn't a buncha prudes on releasing
>specs, it would be a perfect candidate for running a real OS like
>NetBSD.
>
>If I remember correctly, it will ship with a 128bit cpu, ~7mil
>polygon/sec graphics controler, and 32mb or ram. The hard disk will
>probably be 1gb, and the network adapter should be 10/100bt. It'd be
>nice if the ram will be upgradeable, but 32m is plently to load a
>kernel, X and a few other things.
>
>Are plans already in the works for a port to this platform? If not,
>I'll research it as much as possible once I get my hands on mine
>(already pre-ordered), but I'm not much of a hardware guy (or not yet
>anyways :) Any thoughts on this subject? Does migrating to 128bit pose
>any particular problems with NetBSD? ttyl
You might be interested by something which appeared on slashdot yesterday
(http://slashdot.org/articles/00/07/25/136248.shtml): a prototype graphics
workstation which Sony is developing which is effectively 16 PS2s rolled
into one.
Roger
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