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UFS fragments
I've been studying ffs_alloc.c in the kernel source. I was trying to
understand how the logical block allocation in UFS works. I never actually
knew about "fragments". I get why they are there, but I have some
questions if anyone has time:
* I notice that fragments can be re-allocated. Could that create
fragmentation issues ? Is there a way to change allocations so that
they are physically contiguous? Not that this matters much anymore. I'm
just curious if it was ever an issue.
* I see "cred" (type kauth_cred_t) being passed around a lot in the API
calls. What is that doing? Aren't all these calls already going to be
operating as root? I couldn't find the meaning of "NOCRED" in
/usr/include/*.h or significant info related to kauth_cred_t but I'm
probably just looking in the wrong places. I'm thinking this is puffs
related, but I didn't think puffs and UFS knew each other.
* I see some code that seem to be related to spinning rust. Like this
line:
" * 2) allocate a rotationally optimal block in the same cylinder."
Are there many opportunities for optimizing for SSD, nowadays, or is it
just too much trouble for not enough payoff?
I'm not a kernel dev, so please bear with my ignorance. I'm just wandering
through the code.
-Swift
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