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pkg/32428: Suggested opengl builtin support
>Number: 32428
>Category: pkg
>Synopsis: Suggested opengl builtin support
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: pkg-manager
>State: open
>Class: change-request
>Submitter-Id: net
>Arrival-Date: Mon Jan 02 07:15:41 +0000 2006
>Originator: Staffan Thomén
>Release: IRIX 6.5.27m
>Organization:
Staffan Thomen 1024D/7C7E2EF8
Sed quis custodiet ipsos Custodes?
>Environment:
System: IRIX64 halo 6.5 6.5.27m 01062343 IP30
Architecture: sgi
Machine: mipseb
>Description:
On my SGI system, where OpenGL is builtin, I don't really see the point of
using MesaGL.
>How-To-Repeat:
Build anything that requires opengl support.
>Fix:
This is wrong, but works; have packages include this instead of pulling in Mesa
directly (unless it of course is required, I understand that mesagl is somewhat
different?)
.include "../../mk/bsd.prefs.mk"
.if !empty(OPENGL_BUILDLINK3_MK:M+)
OPENGL_HEADERS?= # /usr/include
OPENGL_LIBS?= # /usr/lib${LIBABISUFFIX}
#
# Do some rudimentary checking for simple defaults
#
. if exists(/usr/include/GL/gl.h) && !defined(OPENGL_TYPE)
OPENGL_TYPE= "native"
. endif
OPENGL_TYPE?= "mesa"
. if ${OPENGL_TYPE} == "mesa"
. include "../../graphics/Mesa/buildlink3.mk"
. elif ${OPENGL_TYPE} == "native"
. if !empty(OPENGL_HEADERS)
CPPFLAGS+=-I${OPENGL_HEADERS}
. endif
. if !empty(OPENGL_LIBS)
LDFLAGS+=-L${OPENGL_LIBS}
. endif
. endif
.endif # OPENGL_BUILDLINK3_MK
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