Subject: Re: pkg/34065 (misc/celestia can't be built)
To: None <pkg-manager@netbsd.org, gnats-admin@netbsd.org,>
From: =?UTF-8?Q?C=C3=A9sar_Catri=C3=A1n_Carre=C3=B1o?= <ccatrian@eml.cc>
List: pkgsrc-bugs
Date: 12/11/2006 20:15:04
The following reply was made to PR pkg/34065; it has been noted by GNATS.
From: =?UTF-8?Q?C=C3=A9sar_Catri=C3=A1n_Carre=C3=B1o?= <ccatrian@eml.cc>
To: gnats-bugs@NetBSD.org
Cc:
Subject: Re: pkg/34065 (misc/celestia can't be built)
Date: Mon, 11 Dec 2006 17:13:45 -0300
Oh, now it segfaults.
$ celestia
Error opening solar system catalog.
Initializing ARB vertex programs . . .
Loading ARB vertex program: shaders/diffuse_arb.vp
Loading ARB vertex program: shaders/specular_arb.vp
Loading ARB vertex program: shaders/haze_arb.vp
Loading ARB vertex program: shaders/bumpdiffuse_arb.vp
Loading ARB vertex program: shaders/bumphaze_arb.vp
Loading ARB vertex program: shaders/shadowtex_arb.vp
Loading ARB vertex program: shaders/diffuse_texoff_arb.vp
Loading ARB vertex program: shaders/rings_arb.vp
Loading ARB vertex program: shaders/ringshadow_arb.vp
Loading ARB vertex program: shaders/night_arb.vp
Loading ARB vertex program: shaders/glossmap_arb.vp
Loading ARB vertex program: shaders/diffuse2_arb.vp
Loading ARB vertex program: shaders/haze2_arb.vp
Loading ARB vertex program: shaders/diffuse_texoff2_arb.vp
Loading ARB vertex program: shaders/specular2_arb.vp
Loading ARB vertex program: shaders/night2_arb.vp
Loading ARB vertex program: shaders/multishadow_arb.vp
Loading ARB vertex program: shaders/texphong_arb.vp
Loading ARB vertex program: shaders/texphong_alpha_arb.vp
Loading ARB vertex program: shaders/ell_galaxy_arb.vp
All ARB vertex programs loaded successfully.
Initializing NV fragment programs . . .
Loading NV fragment program: shaders/shadow_on_rings_nv.fp
zsh: segmentation fault celestia
Kdump's last lines:
11039 1 celestia GIO fd 1 wrote 67 bytes
"Cargando el programa de fragmentos NVshaders/shadow_on_rings_nv.fp
"
11039 1 celestia RET write 67/0x43
11039 1 celestia CALL open(0x877d30c,0,0x1b6)
11039 1 celestia NAMI "shaders/shadow_on_rings_nv.fp"
11039 1 celestia RET open 5
11039 1 celestia CALL read(5,0xa344000,0x3ff)
11039 1 celestia GIO fd 5 read 727 bytes
"!!FP1.0
# Eclipse shadow shader--this shader computes a black circle centered
# at texcoord (0.5, 0.5) and multiplies this by texture zero and the
# diffuse color.
# Parameters:
# p[5] - ambient light color
# p[20] - shadow umbra/penumbra parameters (x = scale, y = bias)
# Compute the square of the distance from the center of the shadow
SUB R0, f[TEX1], { 0.5, 0.5, 0, 0 };
DP3 R1.w, R0, R0;
# Scale and bias the squared distance to get the right shadow umbra
# and penumbra sizes.
MAD_SAT R0.xyz, R1.w, p[20].x, p[20].y;
# Multiply by the diffuse term and add ambient light
MADX_SAT R0.xyz, R0, f[COL0], p[5];
# Mix in the texture color
TEX R1, f[TEX0], TEX0, 2D;
MULX R0, R0, R1;
# Output it
MOVX o[COLR], R0;
END
"
11039 1 celestia RET read 727/0x2d7
11039 1 celestia CALL read(5,0xa344000,0x3ff)
11039 1 celestia GIO fd 5 read 0 bytes
""
11039 1 celestia RET read 0
11039 1 celestia CALL close(5)
11039 1 celestia RET close 0
11039 1 celestia PSIG SIGSEGV SIG_DFL