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[pkgsrc/trunk]: pkgsrc/games/rocksndiamonds rocksndiamonds: updated to 4.2.0.5
details: https://anonhg.NetBSD.org/pkgsrc/rev/f60aa0c7df2e
branches: trunk
changeset: 443320:f60aa0c7df2e
user: adam <adam%pkgsrc.org@localhost>
date: Thu Dec 10 16:33:02 2020 +0000
description:
rocksndiamonds: updated to 4.2.0.5
Rocks'n'Diamonds 4.2.0.5:
Here’s another bugfix release that fixes and adds the following:
fixed handling of player at fake acid for EM engine
fixed wrap-around with entering EM style doors for EM engine
fixed activating robot wheel at wrap-around position for EM engine
fixed some elements and properties when reading native DC2 levels
added Emscripten support for running R’n’D in a web browser
fixed compiling on OS/2 (ArcaOS, in fact)
fixed some compiler warnings for newer versions of GCC
Rocks'n'Diamonds 4.2.0.4:
This is yet another bugfix release that fixes and adds the following:
re-added accidentally removed program icon
fixed bug with text input / text area gadgets when pressing “Escape” key
fixed bug with clicked text area gadgets marking level as changed
improved inserting level sketch from clipboard to level editor
fixed some game elements when inserting level sketch from clipboard
added setting game engine when inserting level sketch from clipboard
fixed workaround for color key bug in SDL 2.0.12 that breaks transparency
improved handling “CONF” and “PROPERTIES” buttons in level editor
fixed bug with virtual buttons that may be broken after rotating device
increased maximum tape length for playing extreme levels like “Zelda II”
fixed graphical bugs if digging or collecting causes player relocation
Rocks'n'Diamonds 4.2.0.3:
This is another bugfix release which fixes and adds the following:
fixed some problems with wrap-around levels in Emerald Mine engine
added full compatibility for wrap-around levels in Emerald Mine engine
fixed single-step mode for wrap-around levels in Emerald Mine engine
fixed playing tapes recorded with old Emerald Mine game engine
added command “autofix” to fix tapes recorded with old EM game engine
fixed key shortcut to start/end game (which was broken since 4.2.0.0)
fixed some other key shortcuts that require entering upper case letters
added menu command “:undo-tape” to undo/restore last recorded tape
fixed potential crash bug that may occur when loading custom artwork
fixed single-step mode when using custom elements with mouse click events
added creating undo/redo snapshots when using mouse click events
fixed problems with virtual buttons and showing envelopes on Android
improved startup speed by optimizing parsing of parameter values
improved handling output of warnings, errors and debug messages
fixed showing source date on version page of info screen menu
added showing commit hash on version page of info screen menu
Rocks'n'Diamonds 4.2.0.2:
This is mainly a bugfix release which fixes and adds the following:
fixed broken tapes (for various reasons) recorded with old EM engine
fixed support for initially moving spring in EM game engine
added support for initially moving spring to R’n’D game engine
fixed potential crash bug when reading from artwork info cache
fixed wrong eater content when loading native EM levels
added support for variable number of eater arrays for EM engine
fixed vsync mode when not using OpenGL renderer (like “Metal” on Mac)
added option for setting hint for render driver to setup config file
added displaying render driver on info screen page
Rocks'n'Diamonds 4.2.0.1:
This is a bugfix release which fixes the following bugs:
fixed loading dynamic libraries shipped with the Linux package
fixed level editor key shortcuts (broken by regression)
fixed support for wrap-around levels in EM engine for old tapes
Rocks'n'Diamonds 4.2.0.0:
The most important change is the long-awaited update of the Emerald Mine game engine, which was based on an old version of David Tritscher’s “Emerald Mine for X11” from 2000/2001. The new game engine
uses a more recent code base from 2009, which contains new features and bug fixes and improves the compatibility of the game engine with many levels from the Emerald Mine Club level collection (while
preserving compatibility of already recorded tapes).
The most important Emerald Mine game engine related changes are:
support for wrap-around levels (like level 80 from level set “Ruppelmine 2”)
improved handling of chain-explosions of the “bug” game element
improved handling of the “fake acid” game element
improved handling of various other game elements (like burning dynamite)
As another important improvement, the whole build system was updated for all platforms to support today’s development tools and to support the most recent versions of the SDL libraries, which removes
several problems when building the game on current systems. This also includes native 64-bit support for the Windows version.
Here’s an overview of the most important build system changes:
added support for cross-compiling to Windows 64-bit platform
added CPU architecture (32/64 bit) to version info screen
added build support for older versions of Mac OS X
changed build system for Android from Ant to Gradle
updated SDL libraries to the latest versions for all platforms
The following features and bug fixes were added to custom elements:
added being able to use CE condition “CE value/score gets 0”
added mouse click events to CE change events (experimental)
added new change action “move player new” to CE change actions
added support for tapes with both keyboard/joystick and mouse actions
fixed bug with reanimating killed player by CE condition
The following additions and fixes are related to global animations:
added option to generally set global animations to block clicks
added missing handling of animation mode “random” for global animations
fixed drawing global animations when switching screens without fading
Additionally, there are the following new features and bug fixes:
added workaround for a bug in SDL 2.0.12 which prevents transparency
fixed potential crash bug if personal user level set cannot be found
changed move speed for some elements for older game engine versions
fixed element property that caused levels/tapes to be unsolvable
moved game engine settings to separate setup menu screen
fixed bug with scrollbar still active on virtual buttons config screen
replaced ILBM graphics source files in repository with converted PNG files
fixed text event handling for newer SDL versions on Android
fixed screen rotation for newer SDL versions on Android
fixed screen size for newer SDL versions on Android
updated custom game controller mappings for newer SDL versions on Android
added disabling overlay touch buttons when using joystick
diffstat:
games/rocksndiamonds/Makefile | 5 ++---
games/rocksndiamonds/distinfo | 12 ++++++------
games/rocksndiamonds/patches/patch-src_Makefile | 14 +++++++-------
3 files changed, 15 insertions(+), 16 deletions(-)
diffs (63 lines):
diff -r 359bafa4aac8 -r f60aa0c7df2e games/rocksndiamonds/Makefile
--- a/games/rocksndiamonds/Makefile Thu Dec 10 16:28:59 2020 +0000
+++ b/games/rocksndiamonds/Makefile Thu Dec 10 16:33:02 2020 +0000
@@ -1,9 +1,8 @@
-# $NetBSD: Makefile,v 1.60 2020/08/18 17:57:58 leot Exp $
+# $NetBSD: Makefile,v 1.61 2020/12/10 16:33:02 adam Exp $
-DISTNAME= rocksndiamonds-4.1.4.1
+DISTNAME= rocksndiamonds-4.2.0.5
COMMENT= Game like Boulder Dash, Emerald Mine, or Sokoban
-PKGREVISION= 1
LEVEL_NAMES= classic_boulderdash classic_emerald_mine classic_sokoban \
classic_supaplex rnd_tutorial_aaron_davidson rnd_tutorial_niko_boehm
diff -r 359bafa4aac8 -r f60aa0c7df2e games/rocksndiamonds/distinfo
--- a/games/rocksndiamonds/distinfo Thu Dec 10 16:28:59 2020 +0000
+++ b/games/rocksndiamonds/distinfo Thu Dec 10 16:33:02 2020 +0000
@@ -1,10 +1,10 @@
-$NetBSD: distinfo,v 1.34 2020/03/17 14:48:06 adam Exp $
+$NetBSD: distinfo,v 1.35 2020/12/10 16:33:02 adam Exp $
-SHA1 (rocksndiamonds-4.1.4.1.tar.gz) = 246ffb2ebd56ff1835927c849798ad84073fd798
-RMD160 (rocksndiamonds-4.1.4.1.tar.gz) = 40bfc3866095f71703c3fa4717b8764d7ad5ca39
-SHA512 (rocksndiamonds-4.1.4.1.tar.gz) = eb66dd0fcc162c522384b1c2fb7b380a6a460a4078dd0ffb5f16a63c3faa4a502d9a9a6e3505becd8ab4c188c0eb5edd32db45412c881ab90d6a9d05e5ed6d4b
-Size (rocksndiamonds-4.1.4.1.tar.gz) = 3982860 bytes
-SHA1 (patch-src_Makefile) = de1d33c22ef4828201d5b31747c009ceef463340
+SHA1 (rocksndiamonds-4.2.0.5.tar.gz) = a349de2c0514f34f0eef520c646619cab6f8812b
+RMD160 (rocksndiamonds-4.2.0.5.tar.gz) = f93ed35e7ddfbc1f4489b3f102324b7cf73a838b
+SHA512 (rocksndiamonds-4.2.0.5.tar.gz) = 7e7f653617cbbddc0569f84bae3add5c27df6ca4dfa0d95824745f279d8cdd3549ea9d03f47f252417c14109defba0d027e2a7834a83f6d7624bde7261959218
+Size (rocksndiamonds-4.2.0.5.tar.gz) = 4066308 bytes
+SHA1 (patch-src_Makefile) = 527aa318c55072ee2f32dbc08c8d668b4f910bba
SHA1 (patch-src_libgame_joystick.c) = 000805d76fee695cbedc42f1aa25423f04c08dbb
SHA1 (patch-src_libgame_joystick.h) = a6bae0443a6285b9e4179119f1101ba7bf8d6727
SHA1 (patch-src_libgame_system.c) = a43d320a760c59dbc57f77c1d3726c5c4b138a95
diff -r 359bafa4aac8 -r f60aa0c7df2e games/rocksndiamonds/patches/patch-src_Makefile
--- a/games/rocksndiamonds/patches/patch-src_Makefile Thu Dec 10 16:28:59 2020 +0000
+++ b/games/rocksndiamonds/patches/patch-src_Makefile Thu Dec 10 16:33:02 2020 +0000
@@ -1,17 +1,17 @@
-$NetBSD: patch-src_Makefile,v 1.2 2019/05/05 07:59:38 adam Exp $
+$NetBSD: patch-src_Makefile,v 1.3 2020/12/10 16:33:02 adam Exp $
Append to CFLAGS and LDFLAGS.
---- src/Makefile.orig 2019-02-17 19:09:38.000000000 +0000
+--- src/Makefile.orig 2020-11-26 23:40:22.000000000 +0000
+++ src/Makefile
-@@ -113,8 +113,8 @@ SYS_LDFLAGS := $(shell echo $(SYS_LDFLAG
- OPTIONS = -O3 -Wall
+@@ -140,8 +140,8 @@ SYS_LDFLAGS := $(shell echo $(SYS_LDFLAG
+ OPTIONS = -O2 -Wall
endif
-CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
--LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
-+CFLAGS += $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
-+LDFLAGS += $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
+-LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
++CFLAGS += $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
++LDFLAGS += $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
SRCS = main.c \
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