Subject: CVS commit: pkgsrc/games/scummvm
To: None <pkgsrc-changes@NetBSD.org>
From: Adam Ciarcinski <adam@netbsd.org>
List: pkgsrc-changes
Date: 01/04/2005 13:41:53
Module Name:	pkgsrc
Committed By:	adam
Date:		Tue Jan  4 13:41:53 UTC 2005

Modified Files:
	pkgsrc/games/scummvm: Makefile distinfo
	pkgsrc/games/scummvm/patches: patch-aa patch-ab
Added Files:
	pkgsrc/games/scummvm/patches: patch-ac

Log Message:
Changes 0.7.0:
 New Games:
   - Added 26 Humongous Entertainment titles, only a few are completable.

 General:
   - Added support for FLAC (lossless) encoded audio files
   - Added an 'On Screen Display' to the SDL backend
   - Partially rewrote the backend API
   - Comments and the order of section in config files are preserved now
   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
     and AdvMame2x is MMX accelerated
   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
   - Added 'Extra Path' option allows for a searching an additional datafile
     location (for reencoded cutscenes and the like)
   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
   - Separate smaller font for the console, allowing for more visible
     information, for example in the SCUMM debugger.
   - Added support for setting output sample rate at run-time, although there
     is currently no GUI for it.
   - The save directory now has a default rather than the current directory on
     some platforms:
         Mac OS X:     $HOME/Documents/ScummVM Savegames/
         Other unices: $HOME/.scummvm/
   - Added a new about dialog with scrolling credits

 SCUMM:
   - Removed the old zak256 target, use zakTowns instead
   - Added native support for Macintosh versions using a special container
     file. This removes the need for using the 'RESCUMM' program
   - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
     (matching the original engine)
   - Partially rewrote the text engine, fixing various bugs, especially in
     newer games (The Dig, COMI)
   - Fixed actor drawing glitches in V1 Maniac and Zak
   - Fixed ship-to-ship graphic glitches in COMI
   - Fixed palette glitches in COMI

 Queen:
   - Fixed some issues with the Dreamcast backend.

 Sword1:
   - Added support for compressed speech and music.
   - Added support for the demo.
   - Better support for the Czech version.
   - Added workarounds for script and subtitle bugs in some game versions.

 Sword2:
   - Simplified memory/resource management
   - Simplified sound effects handling
   - Added support for compressed speech and music.
   - Fixed various minor bugs.

 BASS:
   - Added workarounds for some rare scripting bugs that could render the game
     unwinnable.


To generate a diff of this commit:
cvs rdiff -r1.29 -r1.30 pkgsrc/games/scummvm/Makefile
cvs rdiff -r1.15 -r1.16 pkgsrc/games/scummvm/distinfo
cvs rdiff -r1.12 -r1.13 pkgsrc/games/scummvm/patches/patch-aa
cvs rdiff -r1.3 -r1.4 pkgsrc/games/scummvm/patches/patch-ab
cvs rdiff -r0 -r1.1 pkgsrc/games/scummvm/patches/patch-ac

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.