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minetest: added COMMIT_MSG
Module Name: pkgsrc-wip
Committed By: Kevin Bloom <kevin.bloom%posteo.net@localhost>
Pushed By: nuclearkev
Date: Thu Dec 7 22:32:43 2023 -0500
Changeset: c88af8f98e263da31e7e3c7491f60a2ec0a8ad41
Modified Files:
minetest/TODO
Added Files:
minetest/COMMIT_MSG
Log Message:
minetest: added COMMIT_MSG
To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=c88af8f98e263da31e7e3c7491f60a2ec0a8ad41
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
diffstat:
minetest/COMMIT_MSG | 80 +++++++++++++++++++++++++++++++++++++++++++++++++++++
minetest/TODO | 1 -
2 files changed, 80 insertions(+), 1 deletion(-)
diffs:
diff --git a/minetest/COMMIT_MSG b/minetest/COMMIT_MSG
new file mode 100644
index 0000000000..07229718d1
--- /dev/null
+++ b/minetest/COMMIT_MSG
@@ -0,0 +1,80 @@
+games/minetest: update minetest to 5.8.0
+
+Deprecations and compatibility notes
+- Minetest Game is no longer the default game and will no longer be
+ shipped by Minetest. If you want it back, install it by using the
+ "Content" tab
+- C++17 support is now required
+
+Client / Audiovisuals
+- Redesign main menu and unify settings interface
+- better main menu prompt to install a game when none is installed
+- various main menu fixes
+- Load package list asynchronously
+- Option to invert direction or disable mouse wheel for hotbar item
+ selection
+- Inventory mouse shortcut improvements
+- Holding down Sneak+click while moving the mouse over item slots now
+ continously moves items to other inventory (if available)
+- Press Sneak+click on the crafting output slot to craft and move
+ result to inventory
+- While crafting:
+ - Left mouse button: Craft as many as possible
+ - Mouse wheel: Craft 10 times
+ - Right mouse button: Craft once
+ - Drag an item stack on the crafting grid to split stacks evenly
+ - Hold down Left mouse button while holding an item stack and move
+ the cursor over the slots to pick up items of the same type
+- Implement check_offset for decorations
+- Touchscreen input improvements
+- Rendering-related performance improvements and fixes
+- Add antialiasing filters
+- Reverse eye-offset Z-coordinate in 3rd person front view
+- DPI-aware crosshair
+- Prevent early respawns caused by up/down button in the death screen
+- Sounds and animations are now paused in pause menu in singleplayer
+- X11: Add primary selection (copy & paste via select & middleclick)
+ support
+
+World / Server / Environment
+- Major speedup for crafting shapeless craft recipes
+- Fix crash on handling wallmounted nodes with invalid param2
+ Fix biomes not repecting their Y limits
+- Especially thin biomes will now be generated as intended.
+- Saner (HTTP) timeout limits and log messages
+
+Script API / Modding
+- Add ability to override item images using ItemMetaData
+- Add node pos to node damage HP change reason
+- Add vector.in_area() utility function
+- Add focused styling to buttons
+- Add min/max protocol version to minetest.get_version()
+- Add additional texture modifiers
+- Add node group disable_descend to disable actively descending down
+ climbable nodes and nodes with liquid move physics
+- Add VoxelArea::intersect()
+- Allow nodes to have their post_effect_color affected by lighting
+- Fix potential freeze in core.check_for_falling
+- Send everlasting particle spawners to all players
+- Allow place_param2 = 0 node placement predictions
+- New player physics overrides for climb speed, sneak speed,
+ acceleration, liquid fluidity and liquid sink speed
+- Allow to set custom third person front view camera offset
+- Add script to update/generate mod translations:
+ util/mod_translation_updater.py
+- Add start_time to sound parameter tables
+
+Misc / Maintenance
+- Entity/Object fixes and unittests
+- Lua environment cleanups and improvements
+- Various documentation improvements
+- Inventory code fixes
+- Many various code fixes
+- Opt-out option for Doxygen generation on build
+- Sound code cleanups and improvements
+ - Long sounds in sound packs, or sent via dynamic media, no longer
+ cause client freezes on load
+ - Positional sounds can be faded now
+ - Documentation
+ - Other improvements listed elsewhere
+- Faster client load times (#12764 and irr#233)
diff --git a/minetest/TODO b/minetest/TODO
index 581c4d5d8e..038d718da6 100644
--- a/minetest/TODO
+++ b/minetest/TODO
@@ -1,2 +1 @@
-add COMMIT_MSG
testing
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