Subject: Re: Alpha console weirdness
To: None <port-alpha@netbsd.org>
From: Wada Tatsuaki <wada@ee.ibaraki.ac.jp>
List: port-alpha
Date: 05/27/1999 09:13:15
>A few days ago I posted on port-alpha regarding a strange lockup condition
>on my AlphaPC164SX running release 1.4. To recap, my console will
>reproducibly freeze not respond to any further keyboard input if I use apps
>like vi,less,more, etc. The symptoms are increasing console "garbage" on the
>screen -- it basically looks like the letters are falling off my screen a la
>"The Matrix". =) Or maybe a better example is the Letter Invaders game from
>Marvin Bacon Teaches Typing.. anyways, I digress. Essentially, after a few
>screens of watching my screen fall apart, the console stops responding to
>commands. It is quite reproducible.

I have the same problem on my Alpha PC164LX running release 1.4.
I'd like to know how to get arround it.
The following is the relevant part of dmesg.

	NetBSD 1.4 (GENERIC) #1: Sat May  8 11:37:01 PDT 1999
    	ross@netbsd.org:/usr/src/sys/arch/alpha/compile/GENERIC
	Digital AlphaPC 164LX 599 MHz, 598MHz
	8192 byte page size, 1 processor.
	real mem = 1073741824 (1949696 reserved for PROM,
	1071792128 used by NetBSD)
	avail mem = 937058304
	using 13083 buffers containing 107175936 bytes of memory
	mainbus0 (root)

	S3 Trio32/64 (VGA display, revision 0x44) at pci0 dev 9
	function 0 not configured

	vga0 at isa0 port 0x3b0-0x3df iomem 0xa0000-0xbffff
	wsdisplay0 at vga0: console (80x25, vt100 emulation)

	wscons: wskbd0 glued to wsdisplay0 (console)

--
Wada Tatsuaki