Subject: Re: Greetings (Beta
To: Richard Munn <port-dreamcast@netbsd.org>
From: Eric Nelson <eric.nelson@sega.com>
List: port-dreamcast
Date: 02/23/2001 03:15:51
This is a multi-part message in MIME format.
------=_NextPart_000_010E_01C09D46.ECC3CB60
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Richard,
You've made a good point, but to be quite honest with you, you'd be =
quite surprised on how many DC users on our network have used PC's, and =
many of which are saving their pennies to get one. They see PC IRC as =
something much more than DC IRC (which it is).=20
I am sure the NetBSD team has had the opportunity to play with the =
PlanetWeb browser, and hopefully have tried the chat client. It is =
similar to... well... garbage. But when I first started with ircII and =
BitchX, it was a tremendously easy transition. The biggest difference is =
the fact that it isn't graphical, and it doesn't have a names list on =
the side of the screen (something that PlanetWeb users dating back to =
the Netlink days) have had to rely on.
Basically, my whole intent is to provide a much more flexible IRC =
client, to give the DC users a client that PC users can use with the =
greatest of ease. Granted that the whole NetBSD-Dreamcast project just =
isn't about IRC, but IRC is again a strongpoint for Dreamcast users, I =
believe that if the users got their hands on ircII, Epic, or something =
of that nature, you'd be surprised the turnout. It's an acquired taste, =
but that, with all the rest of the functionality of NetBSD, will =
convince these console-spoiled users that there IS life after Microsoft.
There is potential here, and I like it! :)
Eric Nelson
IRC Technical Administrator
Sega.com
----- Original Message -----=20
From: Richard Munn=20
To: port-dreamcast@netbsd.org=20
Sent: Friday, February 23, 2001 2:49 AM
Subject: RE: Greetings (Beta=20
> Is there any future plans to incorporate an IRC client
> (ircII, Epic, or any X clients if it will run X)
I don't see why something like ircII couldn't just be compiled and run =
directly without change on Dreamcast netbsd. However as the average DC =
user is the sort of person who has probably never gone online from a PC, =
yet alone from a unix text shell, I'm sure it's not the best approach.
=20
There have been talks about the possibility of getting qt/embedded =
ported. Does it have an IRC client already, or would it be best to take =
the ircII source and adapt it to a DC specific client?
=20
On a similar subject, something I've been meaning to say but haven't =
got round to till now, is that many people have been asking what the =
point of running NetBSD on a dreamcast is. The best answer I can come =
up with is a stable networking platform to build software onto. This =
way I could write a multiplayer networked game without having to worry =
about getting a TCP/IP stack or dial up working - I could just do a =
system function call to go online, and the OS would then do whatever is =
necessary depending on the configured hardware. Also using a 'nix base =
makes it much easier to port existing software, and it's attractive to =
programmers with 'nix background. I imagine once this port has become =
mature, the majority of people booting into NetBSD on their Dreamcasts =
won't see a user login prompt, but whatever game/application that they =
are running, that happens to use a BSD base.
--=20
Richard Munn | Programmer | Codemasters Software=20
richardm@codemasters.com | http://www.codemasters.com=20
richard.munn@bigfoot.com | http://vmudev.dcemulation.com=20
(01926) 814132 Ext. 220 | Help me! I'm turning into a grapefruit!=20
**********************************************************************
This email and any files transmitted with it are confidential and
intended solely for the use of the individual or entity to whom they
are addressed. If you have received this email in error please notify
the system manager.
This footnote also confirms that this email message has been swept by
MIMEsweeper for the presence of computer viruses.
**********************************************************************
------=_NextPart_000_010E_01C09D46.ECC3CB60
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.3019.2500" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Richard,</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>You've made a good point, but to be =
quite honest=20
with you, you'd be quite surprised on how many DC users on our network =
have used=20
PC's, and many of which are saving their pennies to get one. They see PC =
IRC as=20
something much more than DC IRC (which it is). </FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I am sure the NetBSD team has had the =
opportunity=20
to play with the PlanetWeb browser, and hopefully have tried the chat =
client. It=20
is similar to... well... garbage. But when I first started with ircII =
and=20
BitchX, it was a tremendously easy transition. The biggest difference is =
the=20
fact that it isn't graphical, and it doesn't have a names list on the =
side of=20
the screen (something that PlanetWeb users dating back to the Netlink =
days) have=20
had to rely on.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>Basically, my whole intent is to =
provide a much=20
more flexible IRC client, to give the DC users a client that PC users =
can use=20
with the greatest of ease. Granted that the whole NetBSD-Dreamcast =
project just=20
isn't about IRC, but IRC is again a strongpoint for Dreamcast users, I =
believe=20
that if the users got their hands on ircII, Epic, or something of that =
nature,=20
you'd be surprised the turnout. It's an acquired taste, but that, with =
all the=20
rest of the functionality of NetBSD, will convince these console-spoiled =
users=20
that there IS life after Microsoft.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>There is potential here, and I like it! =
:)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>Eric Nelson<BR>IRC Technical=20
Administrator<BR>Sega.com</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A href=3D"mailto:RichardM@codemasters.com"=20
title=3DRichardM@codemasters.com>Richard Munn</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
href=3D"mailto:port-dreamcast@netbsd.org"=20
title=3Dport-dreamcast@netbsd.org>port-dreamcast@netbsd.org</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Friday, February 23, 2001 =
2:49=20
AM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> RE: Greetings (Beta =
</DIV>
<DIV><BR></DIV>
<DIV><SPAN class=3D610263910-23022001></SPAN><FONT face=3D"Courier =
New"=20
size=3D2>><SPAN class=3D610263910-23022001> </SPAN>Is there any =
future plans to=20
incorporate an IRC client</FONT></DIV>
<DIV><SPAN class=3D610263910-23022001></SPAN><FONT face=3D"Courier =
New"=20
size=3D2>><SPAN class=3D610263910-23022001> </SPAN>(ircII, Epic, or =
any X=20
clients if it will run X)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3D"Courier New" size=3D2><SPAN =
class=3D610263910-23022001>I don't=20
see why something like ircII couldn't just be compiled and run =
directly=20
without change on Dreamcast netbsd. However as the average DC =
user is=20
the sort of person who has probably never gone online from a PC, yet =
alone=20
from a unix text shell, I'm sure it's not the best=20
approach.</SPAN></FONT></DIV>
<DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
class=3D610263910-23022001></SPAN></FONT> </DIV>
<DIV><FONT face=3D"Courier New" size=3D2><SPAN =
class=3D610263910-23022001>There have=20
been talks about the possibility of getting qt/embedded ported. =
Does it=20
have an IRC client already, or would it be best to take the ircII =
source and=20
adapt it to a DC specific client?</SPAN></FONT></DIV>
<DIV><FONT face=3D"Courier New" size=3D2><SPAN=20
class=3D610263910-23022001></SPAN></FONT> </DIV>
<DIV><FONT face=3D"Courier New" size=3D2><SPAN =
class=3D610263910-23022001>On a=20
similar subject, something I've been meaning to say but haven't got =
round to=20
till now, is that many people have been asking what the point of =
running=20
NetBSD on a dreamcast is. The best answer I can come up with is =
a stable=20
networking platform to build software onto. This way I could =
write a=20
multiplayer networked game without having to worry about getting a =
TCP/IP=20
stack or dial up working - I could just do a system function call to =
go=20
online, and the OS would then do whatever is necessary depending on =
the=20
configured hardware. Also using a 'nix base makes it much easier =
to port=20
existing software, and it's attractive to programmers with 'nix=20
background. I imagine once this port has become mature, the =
majority of=20
people booting into NetBSD on their Dreamcasts won't see a user login =
prompt,=20
but whatever game/application that they are running, that happens to =
use a BSD=20
base.</SPAN></FONT></DIV>
<DIV> </DIV>
<P><FONT face=3D"Courier New" size=3D2>-- <BR>Richard Munn | =
Programmer |=20
Codemasters Software <BR> richardm@codemasters.com | <FONT=20
color=3D#000000><A href=3D"http://www.codemasters.com/"=20
target=3D_blank>http://www.codemasters.com</A></FONT>=20
<BR> richard.munn@bigfoot.com | <FONT color=3D#000000><A=20
href=3D"http://vmudev.dcemulation.com/"=20
target=3D_blank>http://vmudev.dcemulation.com</A></FONT> <BR> =
(01926)=20
814132 Ext. 220 <SPAN class=3D610263910-23022001>| </SPAN>Help =
me! I'm=20
turning into a grapefruit! </FONT></P><CODE><FONT=20
=
size=3D3><BR><BR>********************************************************=
**************<BR>This=20
email and any files transmitted with it are confidential =
and<BR>intended=20
solely for the use of the individual or entity to whom they<BR>are =
addressed.=20
If you have received this email in error please notify<BR>the system=20
manager.<BR><BR>This footnote also confirms that this email message =
has been=20
swept by<BR>MIMEsweeper for the presence of computer=20
=
viruses.<BR><BR>*********************************************************=
*************<BR></BLOCKQUOTE></FONT></CODE></BODY></HTML>
------=_NextPart_000_010E_01C09D46.ECC3CB60--