Subject: Re: Two questions from a new NetBSD for Dreamcast user
To: Peter Stewart <peter.stewart@sun.com>
From: Andy Michaels <lego@apollo.gti.net>
List: port-dreamcast
Date: 07/11/2001 09:50:56
Awesome. I know this is asking a lot, but any chance OpenGL works on the
PowerVR2?
Andy
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On Wed, 11 Jul 2001, Peter Stewart wrote:
> Ive got microwindows running fairly well, I was going to get MameCE or
> XMame done.
> Im currently doing the mouse driver, it works okay but I have to test it
> a little more, and then get microwindows to open /dev/mouse ...
>
> Regards,
> Peter Stewart
>
>
>
> Andy Michaels wrote:
> >
> > Nathan, I am in the process of figuring out the NFS mount stuff as
> > well. I'm getting some assistance, and as soon as I get it down, I'll
> > work on updating the HOWTO on the site. in the meantime, try muddling
> > through the NetBSD diskless HOWTO on netbsd.org.
> >
> > I am actually interested in writing graphics code myself, and was
> > wondering if anyone has been working on getting libraries in place for
> > doing 3D graphics, or for that matter, anything beyond the console. Has
> > anyone done any work in terms of graphics being executable from NetBSD on
> > the PowerVR2 hardware?
> >
> > Andy
> >
> > /*
> > ** A N D Y . M I C H A E L S
> > **
> > ** L E G O AT G T I DOT N E T
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> > ** http://www.gti.net/lego
> > */
> >
> > On Wed, 11 Jul 2001, nathan widmyer wrote:
> >
> > > Does someone know where I can get step-by-step instructions on setting the
> > > Dreamcast up via network on nfs. Although I am a pretty experienced user
> > > of Linux, I never had to deal with nfs.
> > >
> > > Also, is there any compiler or anything to create programs using the
> > > Dreamcasts main graphics subsystem. For example, if I were to use C++ to
> > > make a 3D program, I can compile it and it run it like a regular game with
> > > the terminal in the background. Is that too far over the horizon? Thanks
> > >
> > >
>