Subject: Re: Accomplishments to shoot for.
To: Christopher John Thomas <christopher.thomas@rogers.com>
From: M. R. Brown <mrbrown@0xd6.org>
List: port-dreamcast
Date: 01/09/2002 00:56:51
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* Christopher John Thomas <christopher.thomas@rogers.com> on Wed, Jan 09, 2=
002:
>=20
> An accelerated driver of some kind for the PVR2 chipset in the Dreamcast
> would be a bonus if we want to port anything with a higher polycount than
> Quake I to Dreamcast. Having worked in the graphics industry, I know
> exactly how much work would be needed to reverse-engineer the required
> register and coding information, this would be Really, Really Useful to
> quite a number of people, and clean-rooming existing libraries might be an
> option (my store-bought games have a copyright notice but no draconian
> EULA).
>=20
> I haven't heard a peep about this for *either* free *NIX branch.
>=20
Everything I reverse-engineer ends up in LinuxDC (in one form or another).
I've been reversing Sega/M$ DC software for months now, but it's not a
trivial process and the rewards can only be truly seen when aggregated.
>=20
> Is there a great project in the works that I'm not aware of, or do
> people just not care very much about using the Dreamcast outside of text
> mode?
>=20
Ever heard of KOS? It may be that great project if you're looking for an
"operating system" that supports a huge portion of the DC hardware. I
can't speak for NetBSD, but LinuxDC is steadily gaining more and more
low-level hardware support. I'd go into specifics, but I don't feel like
getting flamed at the moment. If you're interested contact me off-list or
stop by #linuxdc on irc.openprojects.net.
M. R.
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