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Re: floating-point loads vs dreamcast
der Mouse <mouse%Rodents-Montreal.ORG@localhost> writes:
[...]
> Any idea what's going on here? As I read the hardware docs,
> fmov @rN,drM certainly ought to do a 64-bit double-precision load.
Only if you set SZ to 1. PR controls the size of arithmetic
operations, SZ controls the size of loads and stores.
fmov @rN,drM and
fmov.s @rN,frM
has exactly the same encoding (1111nnnnmmmm1000) (only that m needs to
be even in the 64 bit case), SZ controls which one you get. See
section 10.37 in the Programming Manual.
// Marcus
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