Subject: Re: SDL performance stunningly bad?
To: None <port-i386@netbsd.org>
From: Mario Kemper <magick@zhadum.de>
List: port-i386
Date: 02/18/2002 22:10:25
seebs@plethora.net (Peter Seebach) writes:
> (NetBSD 1.5ZA, on a laptop with a SavageIX chipset.)
>
> So, I was told that there are neat OpenGL light cycle race games. I tried
> two of them: armagetron and gltron. Both require SDL. Both are *AMAZINGLY*,
> *STUNNINGLY*, slow. (Think 2-4 fps on a 1Ghz computer.) By contrast, glclock
> is silky-smooth, claiming to do 50+fps.
>
> Am I barking up the wrong tree? Is it something other than this "SDL" thing
> that's making my computer suddenly suck?
>
> -s
>
Like the GL in gltron indicates, it needs OpenGL. And when you don't have
hardware accelerated OpenGL you get very bad performance. Unfortunately
we don't have DRI-Support and thus no accelerated OpenGL.
--
Mario Kemper
magick@zhadum.de