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heads up: hw acceleration for crmfb
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Hello,
I just committed code to support hardware acceleration in crmfb. To
use the drawing engine we
have to run the framebuffer in native, tiled mode which currently
breaks X but now that I know more
or less how the thing works I think I'll come up with a driver for X
pretty soon.
There are a few more things I could do to speed things up. Right now
we always wait for the engine to become completely idle before
issuing another command, mainly because I haven't
found the register holding the pipeline level yet.
We use the rendering engine for everything except character drawing -
crime doesn't support colour expansion so we draw them into an off-
screen buffer and blit them into place, that way
we don't have to teach rasops about tiled framebuffers.
have fun
Michael
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