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Re: Sun Blade 2500 won't come up at all - "Last Trap: Corrected ECC Error"
On 4 Dec 2017, at 8:59, Eduardo Horvath wrote:
It's been a while, but ISTR OBP does not enable the correctable ECC
trap.
So do you have auto-boot? enabled?
My theory (which may be completely wrong) is that you have auto-boot?
enabled, so OBP loads the kernel. The kernel installs a bunch of
code,
including debug vectors in OBP, and turns on the ECC trap.
So try sending a break early to stop the autoboot sequence. If you
can do
that and get the ok prompt to work properly you can use OBP to dump
out
interesting register contents and pin down the bad hardware.
Otherwise, yes, start swapping DIMMs. (Although it might not be the
DIMMs....)
Thanks Eduardo. I probably have auto-boot? set to true but it's been so
long I can't remember. I'm using minicom from a Mac mini to talk to it
and trying to Stop-A it is ... a challenge.
I tried adding back the DIMM banks in slots 2 & 3 and slots 6 & 7 (for
the 2nd CPU) but that just resulted in something different:
--
FATAL: no exception frames available, forcing misaligned trap
ERRFATAL: no exception frames available, NESTED ERRORs, going
interactive
F
Fatal Error Reset
CPU 0000.0000.0000.0001 AFSR 0210.0002.1000.010f JETO PRIV CE FRC
AFAR 0000.0013.3ff5.7780
CPU 0000.0000.0000.0000 AFSR 0090.0000.8100.0000 JEIC PRIV RCE
AFAR 0000.0013.3ff8.8150
FATAL: no exception frames available, forcing misaligned trap
FATAL: no exception frames available, NESTED ERRORs, going interactive
FATAL: no exception frames available, NESTED ERRORs, going interactive
FATAL: no exception frames available, NESTED ERRORs, going interactive
FATAL: no exception frames available, NESTED ERRORs, going interactive
FATAL: no exception frames available, NESTED ERRORs, going interactive
debug: FATAL: no exception frames available, NESTED ERRORs, going
interactive
debug: FATAL: no exception frames available, NESTED ERRORs, going
interactive
debug: FATAL: no exception frames available, NESTED ERRORs, going
interactive
debug: FATAL: no exception frames available, NESTED ERRORs, going
interactive
debug: FATAL: no exception frames available, NESTED ERRORs, going
interactive
[... repeat ad nauseam ...]
A couple more power cycles got the same results, so I'm not doing too
well here.
This thing worked like a champ before, am really puzzled that it's in
such a state now.
- Greg
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