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[src/trunk]: src/games/hunt/huntd Group function declarations by which source...
details: https://anonhg.NetBSD.org/src/rev/79bc826b2f5f
branches: trunk
changeset: 328251:79bc826b2f5f
user: dholland <dholland%NetBSD.org@localhost>
date: Sat Mar 29 21:43:46 2014 +0000
description:
Group function declarations by which source file they come from, and
delete several that don't actually exist.
diffstat:
games/hunt/huntd/hunt.h | 68 +++++++++++++++++++++++++++---------------------
1 files changed, 38 insertions(+), 30 deletions(-)
diffs (88 lines):
diff -r ee2cb9b385a1 -r 79bc826b2f5f games/hunt/huntd/hunt.h
--- a/games/hunt/huntd/hunt.h Sat Mar 29 21:38:54 2014 +0000
+++ b/games/hunt/huntd/hunt.h Sat Mar 29 21:43:46 2014 +0000
@@ -1,4 +1,4 @@
-/* $NetBSD: hunt.h,v 1.24 2014/03/29 21:33:41 dholland Exp $ */
+/* $NetBSD: hunt.h,v 1.25 2014/03/29 21:43:46 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
@@ -167,41 +167,49 @@
* function types
*/
-void add_shot(int, int, int, char, int, PLAYER *, int, char);
+/* in answer.c */
int answer(void);
-void ce(PLAYER *);
-void cgoto(PLAYER *, int, int);
+int rand_dir(void);
+
+/* in draw.c */
+void drawmaze(PLAYER *);
+void look(PLAYER *);
void check(PLAYER *, int, int);
+void showstat(PLAYER *);
+void drawplayer(PLAYER *, bool);
+void message(PLAYER *, const char *);
+
+/* in driver.c */
void checkdam(PLAYER *, PLAYER *, IDENT *, int, char);
-void clearwalls(void);
-void clear_eol(void);
-void clrscr(PLAYER *);
+int rand_num(int);
+__dead void cleanup(int);
+
+/* in execute.c */
+void mon_execute(PLAYER *); /* ifdef MONITOR only */
+void execute(PLAYER *);
+void add_shot(int, int, int, char, int, PLAYER *, int, char);
BULLET *create_shot(int, int, int, char, int, int, PLAYER *,
IDENT *, int, char);
-void drawmaze(PLAYER *);
-void drawplayer(PLAYER *, bool);
-void execute(PLAYER *);
-void faketalk(void);
-void fixshots(int, int, char);
-void get_local_name(const char *);
-int get_remote_name(char *);
+
+/* in expl.c */
+void showexpl(int, int, char);
+void rollexpl(void);
+void clearwalls(void);
+
+/* in makemaze.c */
+void makemaze(void);
+
+/* in shots.c */
+void moveshots(void);
+PLAYER *play_at(int, int);
+bool opposite(int, char);
BULLET *is_bullet(int, int);
-void look(PLAYER *);
-void makemaze(void);
-void message(PLAYER *, const char *);
-void mon_execute(PLAYER *);
-void moveshots(void);
-void open_ctl(void);
-bool opposite(int, char);
+void fixshots(int, int, char);
+
+/* in terminal.c */
+void cgoto(PLAYER *, int, int);
void outch(PLAYER *, int);
void outstr(PLAYER *, const char *, int);
-PLAYER *play_at(int, int);
-void put_ch(char);
-void put_str(char *);
-int rand_dir(void);
-int rand_num(int);
-void rollexpl(void);
+void clrscr(PLAYER *);
+void ce(PLAYER *);
void sendcom(PLAYER *, int, ...);
-void showexpl(int, int, char);
-void showstat(PLAYER *);
-void cleanup(int) __dead;
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