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[src/trunk]: src/games/wump Apply patch from PR bin/26501 to fix hang in wump...
details: https://anonhg.NetBSD.org/src/rev/900fd9189f76
branches: trunk
changeset: 587301:900fd9189f76
user: garbled <garbled%NetBSD.org@localhost>
date: Thu Jan 19 20:15:31 2006 +0000
description:
Apply patch from PR bin/26501 to fix hang in wump if you play too many
games in a row. Also modify change made in rev 1.18 to work correctly.
take_action() returns 1 if the player dies, causing the game to allways
exit after any death, now the game correctly asks if the player would
like to play again.
diffstat:
games/wump/wump.c | 15 +++++++--------
1 files changed, 7 insertions(+), 8 deletions(-)
diffs (55 lines):
diff -r 05628be46724 -r 900fd9189f76 games/wump/wump.c
--- a/games/wump/wump.c Thu Jan 19 19:17:59 2006 +0000
+++ b/games/wump/wump.c Thu Jan 19 20:15:31 2006 +0000
@@ -1,4 +1,4 @@
-/* $NetBSD: wump.c,v 1.18 2005/03/21 18:45:18 jwise Exp $ */
+/* $NetBSD: wump.c,v 1.19 2006/01/19 20:15:31 garbled Exp $ */
/*
* Copyright (c) 1989, 1993
@@ -43,7 +43,7 @@
#if 0
static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: wump.c,v 1.18 2005/03/21 18:45:18 jwise Exp $");
+__RCSID("$NetBSD: wump.c,v 1.19 2006/01/19 20:15:31 garbled Exp $");
#endif
#endif /* not lint */
@@ -232,6 +232,7 @@
plural(pit_num), arrow_num);
for (;;) {
+ clear_things_in_cave();
initialize_things_in_cave();
arrows_left = arrow_num;
do {
@@ -239,16 +240,14 @@
(void)printf("Move or shoot? (m-s) ");
(void)fflush(stdout);
if (!fgets(answer, sizeof(answer), stdin)) {
- e=1;
+ e=2;
break;
}
} while (!(e = take_action()));
- if (e || !getans("\nCare to play another game? (y-n) "))
+ if (e == 2 || !getans("\nCare to play another game? (y-n) "))
exit(0);
- if (getans("In the same cave? (y-n) "))
- clear_things_in_cave();
- else
+ if (getans("In the same cave? (y-n) ") == 0)
cave_init();
}
/* NOTREACHED */
@@ -508,7 +507,7 @@
/* each time you shoot, it's more likely the wumpus moves */
static int lastchance = 2;
- if (random() % level == EASY ? 12 : 9 < (lastchance += 2)) {
+ if (random() % (level == EASY ? 12 : 9) < (lastchance += 2)) {
move_wump();
if (wumpus_loc == player_loc)
wump_kill();
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