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[src/trunk]: src/games/warp roundsleep(): Too many zeros; tv_nsec should be c...
details: https://anonhg.NetBSD.org/src/rev/fb992d6b959a
branches: trunk
changeset: 946194:fb992d6b959a
user: rin <rin%NetBSD.org@localhost>
date: Sat Nov 21 09:24:02 2020 +0000
description:
roundsleep(): Too many zeros; tv_nsec should be compared with
500 msec, not 5000. Raised by clang for ILP32 archs.
diffstat:
games/warp/util.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diffs (12 lines):
diff -r 2e486d789903 -r fb992d6b959a games/warp/util.h
--- a/games/warp/util.h Sat Nov 21 09:19:46 2020 +0000
+++ b/games/warp/util.h Sat Nov 21 09:24:02 2020 +0000
@@ -18,7 +18,7 @@
/* we get fractions of seconds from calling ftime on timebuf */
extern struct timespec timebuf;
-#define roundsleep(x) (clock_gettime(CLOCK_REALTIME, &timebuf),sleep(timebuf.tv_nsec > 5000000000 ?x+1:x))
+#define roundsleep(x) (clock_gettime(CLOCK_REALTIME, &timebuf),sleep(timebuf.tv_nsec > (500 * 1000 * 1000) ?x+1:x))
#define waiting 0
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