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[src/trunk]: src/games/gomoku gomoku: reduce variable reuse, make code more u...
details: https://anonhg.NetBSD.org/src/rev/aec9d08e0836
branches: trunk
changeset: 366455:aec9d08e0836
user: rillig <rillig%NetBSD.org@localhost>
date: Fri May 27 23:29:15 2022 +0000
description:
gomoku: reduce variable reuse, make code more uniform
No functional change.
diffstat:
games/gomoku/makemove.c | 30 +++++++++++++-----------------
1 files changed, 13 insertions(+), 17 deletions(-)
diffs (72 lines):
diff -r ac0faa662dda -r aec9d08e0836 games/gomoku/makemove.c
--- a/games/gomoku/makemove.c Fri May 27 23:10:54 2022 +0000
+++ b/games/gomoku/makemove.c Fri May 27 23:29:15 2022 +0000
@@ -1,4 +1,4 @@
-/* $NetBSD: makemove.c,v 1.24 2022/05/27 23:10:54 rillig Exp $ */
+/* $NetBSD: makemove.c,v 1.25 2022/05/27 23:29:15 rillig Exp $ */
/*
* Copyright (c) 1994
@@ -34,7 +34,7 @@
#include <sys/cdefs.h>
/* @(#)makemove.c 8.2 (Berkeley) 5/3/95 */
-__RCSID("$NetBSD: makemove.c,v 1.24 2022/05/27 23:10:54 rillig Exp $");
+__RCSID("$NetBSD: makemove.c,v 1.25 2022/05/27 23:29:15 rillig Exp $");
#include "gomoku.h"
@@ -101,16 +101,12 @@
}
/* compute old weight value for this frame */
- union comboval *cp = &fsp->s_fval[BLACK][r];
-
- int val;
- if (cp->s <= 0x500)
- val = weight[5 - cp->cv_force - cp->cv_win];
- else
- val = 0;
- cp = &fsp->s_fval[WHITE][r];
- if (cp->s <= 0x500)
- val += weight[5 - cp->cv_force - cp->cv_win];
+ union comboval cb;
+ int val = 0;
+ if ((cb = fsp->s_fval[BLACK][r]).s <= 0x500)
+ val += weight[5 - cb.cv_force - cb.cv_win];
+ if ((cb = fsp->s_fval[WHITE][r]).s <= 0x500)
+ val += weight[5 - cb.cv_force - cb.cv_win];
/* compute new combo value for this frame */
bool space = fsp->s_occ == EMPTY;
@@ -141,7 +137,7 @@
/* compute new value & combo number for this frame & color */
fsp->s_fval[us != BLACK ? BLACK : WHITE][r].s = 0x600;
- cp = &fsp->s_fval[us][r];
+ union comboval *cp = &fsp->s_fval[us][r];
/* both ends open? */
if (space && sp->s_occ == EMPTY) {
cp->cv_force = 4 - n;
@@ -266,8 +262,8 @@
if (sp->s_occ == EMPTY) {
str[b] &= 0xA;
overlap[b * FAREA + a] &= 0xC;
- intersect[a * FAREA + b] = n = (int)(sp - board);
- intersect[b * FAREA + a] = n;
+ intersect[a * FAREA + b] = (short)(sp - board);
+ intersect[b * FAREA + a] = (short)(sp - board);
} else {
str[b] = 0;
overlap[b * FAREA + a] = 0;
@@ -280,8 +276,8 @@
str[b] &= 0xF;
overlap[b * FAREA + a] &= 0xF;
}
- intersect[a * FAREA + b] = n = (int)(esp - board);
- intersect[b * FAREA + a] = n;
+ intersect[a * FAREA + b] = (short)(esp - board);
+ intersect[b * FAREA + a] = (short)(esp - board);
}
/* else no change, still multiple overlap */
}
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