Subject: sun-lamp CVS commits
To: None <source-changes@pain.lcs.mit.edu>
From: The Source of All Evil <source@NetBSD.ORG>
List: source-changes
Date: 11/20/1995 20:10:02
cgd
Mon Nov 20 20:00:27 EST 1995
Update of /a/cvsroot/src/sys/sys
In directory pain.lcs.mit.edu:/b/tmp/cvs-serv5188/sys

Modified Files:
	malloc.h 
Log Message:
define M_IPQ, for IP queue (IP reassembly queue, TCP sequence queue) entries.


cgd
Mon Nov 20 20:07:51 EST 1995
Update of /a/cvsroot/src/sys/netinet
In directory pain.lcs.mit.edu:/b/tmp/cvs-serv5310/netinet

Modified Files:
	ip_input.c ip_var.h tcp_input.c tcp_subr.c tcp_var.h tcpip.h 
	udp_usrreq.c udp_var.h 
Log Message:
make netinet work on systems where pointers and longs are 64 bits 
(like the alpha).  Biggest problem: IP headers were overlayed with
structure which included pointers, and which therefore didn't overlay
properly on 64-bit machines.  Solution: instead of threading pointers
through IP header overlays, add a "queue element" structure to do
the threading, and point it at the ip headers.


cgd
Mon Nov 20 20:07:56 EST 1995
Update of /a/cvsroot/src/sys/netiso
In directory pain.lcs.mit.edu:/b/tmp/cvs-serv5310/netiso

Modified Files:
	tuba_subr.c 
Log Message:
make netinet work on systems where pointers and longs are 64 bits 
(like the alpha).  Biggest problem: IP headers were overlayed with
structure which included pointers, and which therefore didn't overlay
properly on 64-bit machines.  Solution: instead of threading pointers
through IP header overlays, add a "queue element" structure to do
the threading, and point it at the ip headers.


cgd
Mon Nov 20 20:08:00 EST 1995
Update of /a/cvsroot/src/sys/lib/libsa
In directory pain.lcs.mit.edu:/b/tmp/cvs-serv5310/lib/libsa

Modified Files:
	net.c 
Log Message:
make netinet work on systems where pointers and longs are 64 bits 
(like the alpha).  Biggest problem: IP headers were overlayed with
structure which included pointers, and which therefore didn't overlay
properly on 64-bit machines.  Solution: instead of threading pointers
through IP header overlays, add a "queue element" structure to do
the threading, and point it at the ip headers.