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Re: meltdown



On 04.01.2018 21:49, maya%netbsd.org@localhost wrote:
> Also, I understand that to exploit this, one has to attempt to access
> kernel memory a lot, and SEGV at least once per bit.
> 
> I wonder if we can count the number of SEGVs and if we get a few, turn
> on the workaround? that would at least spare us the performance penalty
> for normal code.
> 

We have: PaX Segvguard. Can we mitigate it with this feature?

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