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Re: MP-safe DAD timer destruction with callout_stop
In article <CAKrYomiYk93wa12jrbr6Yw5BkJ60fcU1BVJj=_ommC=Gb5w-eA%mail.gmail.com@localhost>,
Ryota Ozaki <ozaki-r%netbsd.org@localhost> wrote:
>Hi,
>
>For a certain reason(*), DAD timers are hard to use
>callout_halt to destroy DAD timer objects. So I was going
>to fall back to callout_stop (as of NetBSD 7) that is
>almost safe but still has a possibility of going wrong(**).
>
>(*) See the thread starting at
>http://mail-index.netbsd.org/source-changes-d/2017/12/26/msg009744.html
>(**) http://mail-index.netbsd.org/source-changes-d/2018/01/11/msg009802.html
>
>Discussing with @riastradh, we found a possible way to
>make DAD timer destructions MP-safe with callout_stop.
>This is a PoC patch:
> http://www.netbsd.org/~ozaki-r/dad-callout_stop.v2.diff
>
>The issue of using callout_stop instead of callout_halt is
>that callout_stop doesn't actually stop the running callout.
>So we cannot safety free a related data after calling
>callout_stop.
>
>The new approach copes with the issue by delegating the
>destruction of a callout to callout itself, which allows us
>to not wait the callout to finish. This can be done thanks
>to that DAD objects are separated from other data such as
>ifa.
Even then (with callout_halt) nothing prevents something from
calling callout_schedule() or callout_reset() again between
that time and callout_destroy()... I have code that adds another
flag that stops further callouts from being reschuled. Does this
help you?
christos
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